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  • The flak cannon from Unreal. It's just a more fun and innovative type of shotgun with grenade launcher.

  • Super Shotgun from Doom 2, love the feeling when you shoot it.

    • To quote Civvie:

      ..it’s not important compared to The Super Shotgun. The ultimate demon slaying weapon, the pinnacle of shotguns. You think “why don’t they just call it the double barrel?”. Because it’s better. Because it’s super.

  • Compound bow in Crysis, I think it was the third game.

    Flak Cannon in Unreal Tournament.

    Gravity Gun from Half-Life 2 obviously.

  • Favorite? Fuck if I know

    But the Gauss Cannon from DOOM 2016? Siege mode? CHUNK GUNK*\ beedleedeep BOOOOSCHHHHHGGRRRRZZZLLLKK baron gibs everywhere The ballista from DOOM Eternal got nothing on it.

    Also, there were a ton of fun guns from Bulletstorm, the game about stupid but fun guns. The quad barrel shotgun stands out in my memory quite fondly.

    It’s hard to forget the amazing times to be had with the duel-wielding in Wolfenstein: The New Order. Carrying two of those semi-automatic shotguns in that game meant you could liberate nazis quite enthusiastically from their skin, blood, and organs very quickly, and very cathartically. I need to replay that game.

    On the subject of nazis, I can’t forget the Wunderwaffe DG-2 from Call of Duty. Yeah, I know it’s Call of Duty, but I got to watch a dozen or so nazis’ heads explode simultaneously while they were paralyzed. That was great.

    I also think there’s a very strong case to be made that the greatest gun in any FPS game is the one that drives what is arguably the greatest video game ever created: the portal gun.

    Thinking about multiplayer games is a slightly different beast though.

    I got so much mileage out of the Cold War in Titanfall 2 - a burst fire, energy impact-grenade launcher. It was so much fun. But moreso than that, I think I loved the Double Take - a projectile-based double-barrel DMR. It took skill to get hits and even more skill to maximize damage by getting a hit with both bullets at the same time, and while flying around the map either jumping off a wall or Spider-maning around with the best-implemented grapple hook in any multiplayer game there was nothing that felt the same.

  • I used to roll with the G3 in Battlefield 2.

    Also the DMR from Halo Reach is a favourite.

  • The kritzkreig from tf2. It does no damage, it actually does negative damage. But when you hit that switch, oooooo

  • The one that's the most fun and made me feel the most powerful is the VSS from STALKER. Learning the bullet drop and managing to head shot a moving target is very satisfying.

  • I hacked the Super Shotgun in Quake II to autorepeat quickly and take clips up to 999 large instead of 20 at a time.

    Gibs the Makron in about five seconds. (No not that French geezer.)

    Edit: oh yeah, I did the same with the rocket launcher too. I'm not sure which of those two is my favourite.

  • I never played a lot of FPS, but I loved the Quake rocket launcher. It was fun to jump around with in multiplayer. But what I enjoyed most of all was the satisfaction of guessing when someone rounded the corner and having a rocket land at the exact same time.

  • a pretty modern and mundane response but at the moment, the RM68 in Battlefield 2042. mostly because of the odd sound it makes and how solid the hit markers for it feel. it's certainly not the best gun in the game (or any game) but it's just nice.

130 comments