Guidelines
Guidelines
Guidelines
Those are, in fact, perfectly sensible guidelines.
“So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”
Okay but Armpits Esquire has the kind of whimsy I love best.
Way better as an npc. There is no man straight enough to straighten out a campaign with daily Armpits Esquire. She’s the cherry on the top of the cherry on top of the cherry on top of the sundae
So professor burp is still on the table?
Nurse Practitioner Patricia P. Poopu is fine too I bet.
The dookomancer Dia Rhea.
(She makes the fart golems that raised OPs Dr. Fart by virtue of her skill in the fine arts of dookomancy)
Edit: Guess what's in her spellcasting component pouch. HINT: Rhymes with cookie. Now let me tell you about her spellcasting focus! It's encrusted with magically imbued partially digested corn....
That GM definitely has some stories
The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I've never seen anyone who does a broken meta build do anything beyond ruin everyone's time and complain (or quit) if the DM reins them in at all.
I was once in a game where the GM allowed his buddy to be a build like that, but in a nifty "hidden origins" way, where the PC slowly realises their own immense power, but is super clumsy with it, so they're an active danger to the party but you also can't just leave them at an inn because they can potentially destroy the world if they have a nightmare...
Then he got turned into the campaign's secret big bad that was only revealed at the very end. THAT worked out well. Turned out he could control his powers and just used us to get rid of his also evil archnemesis of his before attacking the party.
The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is.
I’m into more listening to game. I’ve never actually laid one.
Wouldn’t what you’re describing be pretty pointless. Like super inflation. Okay you’re a millionaire but bread is 1000 so does it really matter?
A game where every character is doing 1500… how is that different from every character doing 15 damage gameplay wise? You can add as many zeros as you want but if we all have those extra zeros isn’t it essentially the same?
The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
You mean like the Legend of Poop McDinglefart?
But I worked so hard on writing up the flatumancer subclass!
It is a very strong class when you have a fire mage in your team
Dear DMs: if you take yourself too seriously, I will murder you.
What are you going to do, fart on them?
give them stage 3 pink eye
Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters?
I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
In my experience, dr farts is the result of an overabundance of options and lack of foresight. They don’t know what it’d be like, so they try it. Giving players a silly character swap voucher, good for just one session per campaign, solves that. Similar deal for the overjuiced character. (Not usable during story boss encounters)
Once people recognize that the boundaries are there to improve their experience, not detract from it, they usually follow the flow of the game and build on others’ characters. If they don’t, chairs are easy to fill.
The people who want to do 1500 dmg/turn probably want to be playing 3.5
Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock I play with whose turns are pretty much always "I shoot the [x]", but everyone seems to be having a good time so I guess combat gameplay isn't really their bag, idk.
Rogue is worse. I played a rogue for a while and it didn't really deliver a great experience. Every combat was "I shoot, move, cunning action hide".
Scouting was largely outclassed by the wizard's familiar, and even more so the pact of the chain familiar. Splitting the party is tedious and risky.
One GM tried to make a system to abstract scouting- you'd make some checks and get information and maybe trouble. But that guy liked PbtA way more than me, and it clearly influenced his design, because pretty much every time you used this system something bad would happen. I don't play these games to be a fuck up. I want to be exceedingly competent in my niche.
I guess some of that is up to individual GM style, but I think some of it is on the system itself.
You just need access to "Suggestion" spell for easy win on so many situations the DM will start raging real soon.
That said, can I be a dragon, then?
My dm never let me play as a terrasque
I would let you, but only as a lawful good peace cleric
Suggestion can be twinned if need be
Unless your DM is a stickler for the updated 2024 rules, then in that case it can't, because they changed Twinned Spell to require that the spell let you target additional creatures when cast at higher levels, which Suggestion does not.
Those are very reasonable and wide guidelines.
So...Doctor Farts can do 1500 damage per turn by level 3.
Nah. Doctor Fart can do 1499 damage per turn by level 4.
Someone found the middle ground between the extremes
If anyone wants to do a dr. Farts style campaign let me know. I would love to ref a zany to the max campaign. Be warned that dr. Farts may have to contend with the likes of Detective Vague.
Beyond disappointed that none of our resident fart accounts have commented in this thread. Clearly the clarion call of the wind broken by the fart golems haven't yet echoed deep enough into the halls of lemmy to reach their noses.
@Fartswithanaccent@lemmy.world
@Fartographer@lemmy.world
@I_fart_glitter@lemmy.world
@Satansmaggotycumfart@lemmy.world
Am definitely surprised by I_Fart_Glitter considering I know them personally lol
Ah, but you also know that much as I would like to, I have no experience with RPGs.
I’m intimidated by all the rules and details and worry that an old, though sparkly✨ fart like me would fair as well as a boomer trying a smart phone for the first time. 🤷♀️
Hey don’t leave out my name sibling
My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.
I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:
There were more details I can't recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.
Some may not like it but this is what the perfect campaign looks like
Wait, the DM wants them to choose between the "two extremes" of "I will murder you" and "I will murder you"?
Must be AD&D/2.0, NGL.
Thinking about my 3.5 gestalted murder hobo days
To be fair, if the DM allows Gestalt, they deserve whatever you throw at them.
And you'd better expect them to throw the Gygax book atcha, in turn...
That’s it, your character is now wearing the magical plug of deflated bloating. It gives the wearer permanent relief from meteorism at the cost of -15 agility
Character called Mr. Farts that deals 1500 damage per turn by fart 3.
Special skill: bag of holding with infinite cabbage and bean stew supply.
Bag of farting
Prison wallet of holding