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    • Ending of Link's Awakening
    • Ending of Rain World
    • Various incidents of save files becoming permanently corrupted halfway through the game and similar
  • When Jackie Wells died I sobbed, well more of a break down. My dad had just passed and something about it hit fucking hard.

    Kind of weep a bit of joy playing my favorite games at times and still feel the bit of sadness when they are over.

  • One I haven't seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant's mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.

  • Braid's ending.

    Tim (the player) is likely the villain. His quest was never about saving the princess but about his own selfish desire to reclaim something/someone that no longer wants him. The game masterfully subverts expectations, making players reflect on perspective, responsibility, and consequences.

  • The last encounter with Alexander the Warrior Jar in Elden Ring made me cry. What a brave jar and a good friend.

    I think I might've cried for other reasons too when playing Elden Ring. :')

301 comments