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"Woke" games

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  • To be fair, what the OOP is describing is "diversity in the video game industry", not "woke games", per se. While I doubt anyone here has objections to the former, I also doubt that anyone here is a fan of "Dustborn", as an example.

    • I hate this kind of comment. A bad game doing poorly that happens to be "woke" isn't evidence that being "woke" made it bad. For example, Dragon Age Origins is pretty "woke" (especially for its time) but it's recognized as an amazing game by pretty much everyone. If you make a great game that's written well, it's probably going to be received well. The issue is modern AAA gaming just makes mass audience slop that is devoid of passion and dictated by suits to chase trends. Being "woke" doesn't matter. Being good matters.

    • Dustborn is a good game that has been incredibly misrepresented. Take the "you are racist" scene copied and pasted from video to video for example. It's presented as the game's Black protagonist just accusing two cops of racism for no reason.

      In the actual game, it's one of the multiple dialogue choices that may not even happen if one of the protagonist's friends intervenes. The context that is omitted from the culture war videos is that the protagonist comes out of the bathroom of a diner and sees two Justice officers:

      • Talking about arresting her friends for no reason other than being tired of waiting for the waiter.
      • Going on a long rant about Anomals (read as mutants of the X-Men, which is one of the inspirations behind the game), saying they're monsters whose babies come out damaged, missing body parts, and that they shouldn't procreate at all so that there are "fewer scourges on the planet".
      • Asking the protagonist questions (which is fine for a police officer) while being disrespectful, like when she says she's in a band and they ask if she's the groupie.
      • Depending on the player's actions, the same officers may also ask if the protagonist and "the Black kid" from her crew are related, then among themselves argue on whether that's racist, to which the protagonist may reply with the Trigger Vox, which results in the "you're racists" phrase.

      Also worth noting that from the very first scenes of the game, the player is discouraged from using the special abilities, Vox, as they force people to do things against their will, so many players would never see that reaction intended to be over the top (as evident from the in-game post-chapter choice stats indicating that the majority don't use Vox on other occasions).

    • I'm going to come at this from a movie rather than a video game place, but:

      Which is more "woke:" Enemy Mine, or She-Hulk?

      Enemy Mine is about a human and an alien (played by a white man and a black man) starting the movie as enemies. Actual shooting war "We were in a dogfight and I was trying to kill you with guns" enemies. And when marooned on an inhospitable planet they learn to understand and even love each other.

      She-Hulk is about Nth-wave feminism talking points. "They catcalled me in a parking lot and it made me mad."

      You know that guy who does "honest movie trailers" on Youtube? He did one for Star Trek TNG, and he says "It's the future, and the Future. Is. Woke!" And he said this before the word "woke" was co-opted by the right meaning "anything regressives don't like."

      Gene Roddenberry had a vision for the future where we were past it all. Humanity is beyond racism, beyond sexism, beyond classism. Even if he couldn't live up to it himself (He did put Marina Sirtis in a minidress and in a chair with no console in front of it to make it easy to look at her legs. And there was that really cringey episode where they go to the black people planet where everyone is all tribal and primitive, that was ugly) he aspired to that future. Probably the most powerful to me, he wrote characters who, when confronted on their ideas, would re-evaluate and even change their minds. Data called Picard out in "Measure of a Man" and Picard changed his stance and fought for what he now realized is the truth. That is the manliest moment ever broadcast on television.

      I grew up with that show, I was born in 1987, same year the show premiered, some of my earliest memories is watching TNG on my parents' Zenith console TV. That idea of "we're past that now, we put aside our differences and we work together as a team of equals now" vision is what I thought we were all working toward. That that was the future we all wanted. Couldn't be farther from the truth. The radical right are actively avoiding it clinging to some weird idea of a white hegemony. Surprised they don't call the invention of the diesel powered tractor an affront to their heritage because it deprives them of a reason to harm black people.
      Most other groups of people are busy fantasizing about having their turn as the despotic rulers. "When we come to power, we'll enslave you and see how you like it." That type of shit.

      The people who call themselves "Woke" like the aesthetic of people who aren't straight and/or white and/or male doing creative things, but the things they create are basically never about everyone learning to get along and building better futures for each other. They make talking point grievance airing revenge porn and dare their targets to dislike it.

  • To be fair, though the early video game industry was created by and included a diverse group of people, the games themselves were made to sell their niche demographic. At the time that was young white boys. As a result not many games of the early era showcased the positive side of diversity, and often times portrayed it negatively, even if it wasn't intentional.

    The past these people are comparing modern games to isn't imagined, it's real. As the gaming industry has grown to the now extremely large range of people it has, and through a shift in social culture over the years, the content, intent, and purpose of the games themselves have drastically changed.

    The people who complain about "woke" games main program isn't an issue with games, but more about their inability to accept the societal and cultural changes happening around them. They refuse to accept that the types of games they loved as a kid had a lot of problematic cultural issues.

    So basically they're mad that the racist and/or homophobic and/or sexist themes that they loved in old in games aren't acceptable anymore.

  • I'm just going to say that a lot of creative, innovative, or interesting things, regardless if they're physical items, narratives, gameplay mechanics, or even just a new process for handling a particular task, is borne from diversity.

    We are different. That difference is a strength. The more different we are, the larger of a gap between how I approach an issue and how you do the same. The Delta between your approach and mine is beautiful. One may be more efficient, one may be easier, one might be less expensive to do.

    If we all thought the same, and we were extremely similar in what we knew and how we thought, nothing would ever change. Progress would not be possible.

    A great example of this is with the blue LED. Most companies have been able to make blue LEDs for decades. The problem is, they were expensive, and shit. They couldn't brighten up a shoe box.

    One guy took a blue LED manufacturing process that everyone else abandoned, and worked with it for the better part of like, 5 years or something. He invented the modern blue LED in all its glory. Bright enough to blind you from across the room, and cheap enough to produce that they ended up in a lot of places they probably shouldn't have been. That experimentation also yielded a near ultraviolet version that with a simply phosphor filter, can be converted to visible light, and white LEDs were born

  • You know what was surprisingly woke? Smokey & The Bandit.

    You'd think the truckers would be all white guys, and they'd be casually racist through the whole thing since it's the 70s. But it wasn't. Truckers of all shapes and sizes. And the main trucker character is friends with black people.

    In the 70s. In a trucker movie. Set in The South.

  • There's room to split hairs over the first cartridge based console, or the first console with interchangeable games. But no matter what, the Channel F was designed by Mr. Lawson from first principles.

    Mrs. Williams' pet project series remains one of my favorite duologies in gaming - Laura Bow. If you say that she was the cofounder, you also have to point out that Ken & Roberta were a married couple, so no matter what she'd have been involved. It's more about what she contributed to gaming and her skill with crafting coherent stories both AGI and SCI - and you can see that in KQ4, since it was released in both AGI and SCI!

    I have to admit that I never got into the BioWare D&D games - my preference remained with Black Isle's development (Planescape: Torment); but I respect others like them more than me.

    The first person to put together principles on programming was a woman (Ada Lovelace). One of the most influential programming languages in the world, and the origin of the term 'computer bug', come from a woman (Captain Grace "Amazing Grace" Hopper). Women programmed the computers that put men on the moon and got them home safely. Dr. Ellis, a black man, was the first black person to get a Computer Science PhD, and (arguably) created the first known GUI.

    These are all good people who made our lives better.

196 comments