what video game deserves to be in a museum?
what video game deserves to be in a museum?
what video game deserves to be in a museum?
Great list!
I would add KSP, Guitar Hero and/or DDR, Beat Saber, WoW, and Portal.
Kerbal Space Program is awesome :)
Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of 'classics' or 'high impact' works. We'll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.
if a simmiliar question was asked in a movies community i'd bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.
I would add Rogue for sure.
oh, absolutely, rogue and nethack, they are the foundation of crpgs and dungeon crawlers.
i just fear we'd need increased security to break up the fight between groups with various definitions what 'roguelike' means.
Amazing list. I personally would add couple games, that defined my "gaming hobby":
there are plenty of others too, but my brain farts
Good list.
Vampire the masquerade bloodlines also deserves a honourable mention
I would add the OG Mortal Combat gave us the MSRP rating system.
Awesome effort.
All of them. In the Museum of All Video Games
This. All of them needs to be preserved.
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn't, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
Outer wilds
Doom
I could write an essay significantly larger than the game itself and it wouldn't be as powerful of an argument as just saying the name with the weight of legacy it commands.
Already a great book on Doom. Called Masters of Doom by David Kushner. Have the audiobook highly recommend.
https://fabiensanglard.net/gebbdoom/
a more tech oriented book about doom.
great read for anyone who is into programming.
Also my first thought. Specifically the first one.
To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.
Total Annihilation. They're still making sequels today (Supreme Commander, Beyond all Reason).
Warzone 2100 was the first 3D rotatable zoomable RTS which was pretty mind blowing at the time.
Fuck yes Total Annihilation. BAR is already amazing and last time I played it it was still in alpha.
Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?
If anything, Civ1 should be the milestone for creating a genre.
Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.
Came to put this one in. I was mindblown when I tried it on the Amiga.
All of them.
Rogue Warrior?
I said all of them, so yes.
Dwarf Fortress, obviously.
All of them.
Art is art is art.
Not every single piece of art goes into a museum
All glory to Hareraiser!
EA games deserve to be in a museum.
Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc's to make it even a little playable.
There should also be an entire wing for never finished bug simulators.
The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.
Age 2 is actually in a museum now. Larian's games are overhyped, and even KSP went bad the moment Squad sold out to Tencent.
I've finished BG3 6 times now, had a lot of fun playing Divinity 2 and am now playing divinity 1 couch coop with a friend. Their games are actually properly built, with loads of well written storylines.
The reason why it became so over hyped is because people got angry at all the other studios because Larian actually delivered properly built games worth their money. Same with Schedule 1. The game is fun but should be average compared to other games. But it isn't average, the rest is just complete money-grab bug simulator junk.
The ICO trilogy
Limbo.
I really like the atmosphere. They created so much with such an minimalistic graphic style.
Factorio.
I don't know where to start. Overall a great example that some people like to optimize and put way more effort into this game than their job. Zeitgeist?
For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it's simple and enjoyable, anywhen. Plus, it runs on remotely anything.
Bioshock
Halo: Combat Evolved
Fallout New Vegas
Also, cynical answer is also whatever current mobile game is making a bazillion dollars right now because ✨capitalism✨
Dwarf Fortress is, in fact, in a museum.
Along with a bunch of others.
One that comes to mind is The Legend of Zelda: The Wind Waker.
My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you'd expect were there, particularly from the arcade era, including ground-breaking titles like Dragon's Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don't really get how one of those games looks unless you're playing on the genuine article. That's the kind of thing that probably ought to be in a museum most.
I recently went to Galloping Ghost in Illinois, which is now the world's largest arcade. It's got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I've always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they're having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I'd expect a museum to take on.
Half-life, or any source game along with minecraft.
E.T. for Atari
Nah, just bury that shit into desert... /s
I still have my copy in my own little museum in my office with some of my favorite (or in this case most notorious) games. Does that count?
Yes, however the Smithsonian also counts, which is also where a cart is....and the Henry Ford museum...and the museum of Failure:3
Tomb Raider.
Isn't the Louve pyramid already a reference to Tomb Raider ?
Isn't there an open source port of this?
Ico and Shadow of the Colossus.
Also what’s the game in the screenshot?
the game in the screenshot is Elden Ring.
There is video game museums already:
So many people in this thread just listing games they like and don't know what museums are for.
Dwarf fortress
Doom, Minecraft and Touhou
Redneck Rampage
"Hey mother fucker!"
Resident Evil - the original.
Alright, so here's my case for Thief, the Looking Glass Studios game.
Thief, on its own, is a great game and basically shares the claim to originating a lot of ideas behind stealth in games along with MGS, which came out the same year.
What many don't know is how incredibly innovative what they were doing with their engine tech was. In another timeline, id software were mildly successful action game makers while LGS became the industry defining mega success. The Dark Engine refines a lot of ideas present in Ultima Underworld and marries them to tech that was decades ahead of its time.
Check out the opening and closing of this long talk: https://youtu.be/wo84LFzx5nI
Thief had, probably, the first ECS in gaming. They also had their own rendering technique using "portals" that was a bit slower than id's BSP trees but allowed for insane geometry. They also had an incredible system for events called stimulus-response that was doing things like Breath of the Wild's "chemistry engine" again, decades before it would be rediscovered.
They weren't just making games, these were really simulations of a limited world with complex interactions. If the rest of the industry had caught onto their good practices, who knows what the landscape would look like today!
So I did a class on the art of the video game and MoMA (museum of modern art) has a number of them in their collection. There is even a Wikipedia article on it. Wikipedia Article
Ocarina
Black and White
Oh my god I forgot about this one!! I would love to see something similar in today's market or even an HD remake of the original.
If only, but I did find a way to play my old cd a while back. Can't say it aged well. Game was actually quite wonky. Most of the "secret mechanics" are pretty hard to trigger
RDR2
Jetset Willy
Had this on the spectrum. I spent so many hours trying to map this game, think I ultimately failed. Yeah it's a classic for sure.
Elite dangerous. 1:1 replica of the Milky Way that is being actively colonized as we speak.
Karateka, along with everything else Jordan Meschner did following it, starting the Prince of Persia series.
It's a nice evolution of personal style.
I've more or less dropped out of mainstream gaming so have no idea how the more recent Prince of Persia games play, nor if he has any involvement... but anyone who knew the original games should understand that these games did something foundational with movement and interface, helping the player to feel involved in the action.
the last prince of persia Meschner directly worked on was Sands of Time, which is imho well worth playing.
the other 3d Prince of Persias by ubisoft upto two thrones are still good games, but they lost a bit of the 1001 nights feel. The darker parts where there in sands of time, but warrior within goes all in on dark and edgy and just loses a bit of that timeless flair and is very much a mid 2000s game.
can't talk about ubisofts prince output after two thrones, they never found their way into my collection.
Star Raiders for the Atari 400/800.
I had that game for the Atari 2600 and unlike E.T, it was a great game.
That was the first game that scared the shit out of me.
Granted, it was a jump scare, but it got me good....
Anthem
(For history purpose, just like there are museums for the Holocaust or the WTC)
I still mourne over what that game could have been.
Meh, I mean the gameplay is nice but Bioware hasn't been able to write a good game for more than a decade, I don't expect anything from them anymore
Terraria, a monument to indie games and the craft itself, gave tons of free content and still does, unlike the popular pay for expansion models on a half finished buggy game of their contemporaries
Also Journey and Flower for different reasons
for a more "traditional paint" like experience, Gris is just gorgeous to look at
The original Star Wars Battlefront games. The best offline multiplayer I’ve ever had in a video game.
I remember my little brother and I would be playing kashyyk and would wait for the wookies on the beach behind the barriers and he would always say "We have more customerrrss" shit was so damn hilarious
All y'all be honest with yourself. The answer is the prestigious league of legends.
I'm surprised that nobody has mentioned the Strong Museum of Play which contains the video game hall of fame
Mario 3 Legend of Zelda Ocarina of Time Minecraft Portal The original DOTA that was built on Warcraft 3 World of Warcraft
I choose these games not because they are good but because they had massive impacts on video games. Except for Mario 3, that ones just the GOAT.
The Binding of Issac. Hands down my favourite game and a work of pure dedication.
Indiana Jones and the Great Circle
Half Life Dead Space Minecraft Terraria Stardew Valley Uhhh...how do you do line breaks in comments? This looks like trash.
Probably One Must Fall 2097
None, that's not how you enjoy the medium. You don't go to a museum to read books.
I beg to differ, sir. I've been to a pinball museum and all were playable. It was great.
Elite
Assuming a single game, Minecraft. It should be a kids museum style where you can build things. You can make each room a different biome or structure.
Splintercell.
Red Dead 2. The story mode is amazing.