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  • It's my favorite TTRPG! I've probably played more Apocalypse World than anything else.

    I will say that it won't work for every group; it has a tendency to go PVP, and the players need to be able to handle that. However, because it doesn't shy away from PVP conflict, the MC gets to be more of a player than in most other systems (even other PbtAs). I've run in so many different settings, too: an interstellar colony ship 200 years into it's voyage (and 50 years after a war), a military base that got time-portaled to dinosaur times, a waterworld archipelago, etc. I've played campaigns where I ran a taco truck or killed an eldritch god, and they were both just as compelling.

    Play some Apocalypse World!

  • Which is very amusing, because a lot of PbtA games don't really follow Apocalypse World that closely! Its a game that has intricate mechanics for driving and combat, not to mention running gangs/cults and being fairly deadly.

    2e also has sex moves, which not a lot of people are fond of (and Burned Over/3e made off with those)

    • Wait, wasn't Burned Over a toned down version of 1e, with 2e being later?

      • To my knowledge, Burned Over is the PG-13 version that was made after 2e, but I might have gotten the order of release wrong

  • sup

    I might have preferred Monsterhearts initially, but after that it was easier to get Apocalypse World. Not my favourite Baker game, that's probably In a Wicked Age, but it does clearly show a more mature design.

  • Have played Apocalypse World. And kp4s, too. Baker's best game is the one he disowned, Dogs in the Vineyard. I dislike PbtA systems - any game whose dice rule could've been used to play Monopoly isn't an RPG with mechanics that interest me.

    Plus, I hate the core concept of having to constantly describe my own failures. If the DC is so high that I can barely ever succeed, I just won't do anything that requires a roll where I don't have at least a +6 and some variety of points to spend. That behavior has gotten me to have to leave two different PbtA one-shots early, because I refused to make moves that weren't guaranteed in some way, or where failure wouldn't be able to hurt me or allies.

23 comments