I don't want to buy games digitally anymore until I can actually own the game rather than the license. But then some freak on eBay is asking for $500 for a copy of Klonoa on the PS1. Then there are even more freaks who are willing to bid higher than that! Then the smaller retro games stores around me base their prices on these prices. There needs to be a price cap on this stuff. We can't let all of the richest nerds control the economy.
Or if you prefer original hardware, flash carts and optical drive emulators.
MiSTer is another great option that's like a halfway point between software emulation and real hardware. It's still emulation, but it's done in hardware instead of software.
And I hate to say this but also the success of vintage/retro PC and video game channels on YouTube.
On the flipside this has led to a whole slew of new businesses that cater to people who just play the ROM's and even new mini PC's just to play vintage/retro games on.
Yep, it's the collectors' market. I say that as someone inspired by those very YT channels to get into the hobby myself. But I'm just looking to get games I remember and enjoy, not looking to get whole complete collections or anything. If a game I have my eye on becomes some "holy grail" $500 thing, I can live without it. What helps me, though, is living in a bigger town for a rural area that does have one or two brick-and-mortar retro game stores, where I may be able to find games I'm looking for at below eBay prices. That's another hint; hit up the physical shops you may have near you, be they specialized game shops or even thrift stores. Diamonds in the rough do exist sometimes.
EDIT: I mention rural areas specifically because they usually won't have as much demand driving up prices as the big urban areas will, even if supply is lower.
For burning to a disc from GOG, is there a way to do that with the old consoles? I have all of the PlayStations, because I have never liked playing on my PC. I wasn't allowed to play many of the games that came out on PS1 or PS2 growing up, and now that I have some sort of disposable income, I want to check out the stuff I missed out on. The issue is that those are the games that scalpers love. If there was a way to bypass them on the games like Silent Hill or Diablo I would love that.
What's the difference between playing on PC vs PS if it's the same game? Locking yourself out of either emulation or playing the PC version is going to make it harder/more expensive on you to replay old games.
I know that emulation is good for preservation and accessibility and I am all for it. My preference for physical media comes from wanting to support the mom and pop local stores and, while convenient, I don't like to have everything stored on a hard drive. All of the consoles I own work perfectly fine and I think it would be a waste for them to rot away in a landfill. Or worse yet, to gather dust on a shelf, unused as some collectors item to be shown off like a taxidermied elk.
Scarcity and some artificial scarcity called grading. Take for example Pokémon vintage trading card game packs. Base set has a bunch of print differences but even buying a normal unlimited version pack is $300-400. The value of a Charizard, if you pull it out of that pack, is ~$200-400 raw. However, if you grade it and it comes back a 10, it’s suddenly “worth” $1000+.
This is not quite as prevalent in video games but it is happening. The price of popular Pokémon games that are complete in box are sky high because someone somewhere wants to buy it and submit it for the chance it’s “worth” 10x the price.
Some of it is just them getting hard to find for things that were made in smaller numbers. As time goes on there are less of them floating around.
But also: grading and internet hype has drawn the eyes of a certain class of investor that want to sit on these "assets." Then everyone that sees a graded copy of a game sell for a high dollar amount assumes their grungy copy with no box and their name written on the cartridge is worth the same amount. You see the same thing across a lot of collectibles hobbies, unfortunately.
The no box and no manual postings drive me mad. Firstly, I kept all of that stuff because it's fun to look at and reread the manual after years of not touching it, so it just boggles me that so many people immediately threw those things away and slipped the disc into a sleeve. But secondly, how are you going to sit there and tell me your loose, scratched up, sugar encrusted copy of Armored Core is worth over $100?
I'm guilty of tossing plenty of stuff out over the years. So many boxes full of boxes, eventually the downsizing bug bites and I need to separate wheat from chaff.
But the idea that people pretend to have no idea that those things adds to the value confuses me as well. I'm also perpetually confused that people don't understand the difference between something being listed for an amount and something selling for an amount. Anyone can list anything they want for any amount, but that doesn't mean other people are buying it! I could list my copy of Low G Man for 10 billion dollars if I want to, but it's sure as heck not worth that.
Videogame publishers not caring about their backcatalogs. If they'd care about preservation and actual long term gain, they'd make old games available.
It took EA so long to make Sims 1 and 2 available. It felt like they actively hate money. And there are plenty of other games that people would love to buy and that are just not made available.
If owning the physical retro game is the only way to play the game (legally) that will help drive up prices.
In comparison, Japanese sales figures for the original Door to Phantomile on the PS1 sold 51,441 units in its first week and went on to sell 159,284 units. The original JP release of Lunatea's Veil on the PS2 sold 45,639 units in its first week and 133,401 units in nine months.
So there were never that much copies out there and there can't be that many copys left. The game was released 27 years ago - discs were thrown out, were destroyed, became scratched and unreadable, house fires, floods etc. happened, but even if every copy was still in existence: You would still only need 25852 people who are trying to collect all north american PSX releases to create a scarity.