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What's the greatest videogame of all time?

Rules: just pick 1 and explain why.

I've been playing since the NES and despite being from a low income family I had the luck of being able to play and own many consoles over the 3 decades of my life, plus some pc.

If you ask me right now? Resident Evil 4 (2005).

A before and after in gaming, to this day still extremely fun to play even for casuals but 20 years ago it was THE masterpiece. And everyone took notice of it, everyone played it, even players that didn't cared about resident evil. The gameplay was so good that it got photocopied by everyone right after in the action genre.

Arguably the last big innovator in videogames minus Minecraft and... PUBG (Fortnite did it better I know).

Try to NOT pick your favourite game, that's a different thing.

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  • Well, I think there are multiple potential candidates depending on how you define greatness. I think these few are certainly the most influential:

    • Super Mario Bros. Possibly the system it ran on was more important, but this game was a system seller for the system that single-handedly saved not only the entire video game industry, but probably the very concept of video games at a time when it was looking like it'd just be another fad that faded away right along with bellbottoms and pet rocks, with what was left of it remaining caged in Japan. Mario 1 was most people's first platformer, I also have to think that the first damn goomba in 1-1 probably holds the crown for the highest kill count of any entity in the universe.
    • Tetris. Infinitely playable and probably infinitely played, and you can get it to run on damn near everything. Everyone knows Tetris, even people who haven't played it or any other video game.
    • Doom. Just, Doom. Yes, Quake was more advanced. Yes, Quake was technically the actual technological forefather to the polygonal 3D games we play today, and many game engines still include tiny bits of Quake's original code. But there would be no Quake without Doom. It certainly wasn't the first FPS, but it's the game that cemented the FPS formula for good and firmly established the x86 PC as not only a viable gaming platform, but the king of gaming platforms from that moment until this very day. Ever since Doom, outside of specialized arcade hardware the PC has been the powerhouse platform for the biggest, most technologically demanding games. After Doom game out everyone wanted their own "Doom clone" on their platform just to show that they weren't just another me-too, also-ran.
    • Street Fighter 2. The genre defining 1 on 1 fighting game template. Enough said.
    • Chrono Trigger. This game showed everyone not what a console RPG was up until that point, but what a console RPG could be if you put actual effort and creativity into it and didn't just crank out another grindy and soulless, swords-and-sorcery-go-kill-the-dragon yawn fest just to keep your franchise going. Its contemporary Final Fantasy games almost got there (especially 6), but Chrono went the full mile. The feats Chrono Trigger pulled off on the humble SNES as well as many of the innovations it brought forward were far ahead of its time and it took literal decades for the genre to catch up to it -- including quite a few entries from its own studio.
    • Final Fantasy 7. This game is objectively crap even compared to many of its peers. But there is no doubt that it was the next stepping stone from Chrono Trigger that finally firmly launched the console RPG into mainstream territory, made the genre as a whole truly successful, and was an awful lot of people's first RPG. It probably made a significant and permanent contribution to the formation of weaboo culture, as well.
    • Half Life 2. No, not the first Half Life. Not Opposing Force and not Blue Shift, either. There was never before any hype and anticipation for a video game like there was for Half Life 2. In the months leading up to its launch it was all anyone talked about. Not Doom 3, not the new Warcraft. Half Life 2. And of course with Half Life 2 came Steam, and we all know how that turned out. Sure, Steam itself started life as a patch delivery and server browsing platform for Counterstrike, but up until Half Life 2 appeared in it, nobody cared. The impact Half Life 2 had on everything is absolutely undeniable, and that doesn't just include the horde of games that came after it attempting to imitate its unbroken linear first person narrative and setpiece based game design as a cash grab, not to mention that phase in first person shooters where seemingly everything suddenly had to have physics puzzles in it...
  • I always answer with Super Mario World. It's the best game. I won't elaborate.

    • Super Mario World is my answer to "If someone who never played a video game before asks you to introduce them to gaming, what will you start with?"

      Possibly becasue it's a major entry point for me into gaming, but it's also colorful, specifically designed to be beginner and child friendly, it's whimsical, the controls aren't that complicated (though there is a deep end to that pool) and being a 2D platformer it's maybe not nausea inducing to people not used to 3D graphics.

  • Final Fantasy Tactics. The original, not the kiddy Tactics Advance games.

    Great tactical combat, great soundtrack, amazing story. Plus, abusing the job system to make broken character combos is absurdly fun.

  • Half life. It revolutionized the genre and spawned a ton of games thanks to mods, ie counterstrike

  • DOOM(1993) : You all know why. It was First revolutionary FPS game.

  • Quake 3 arena on Dreamcast. 4 player split screen with low gravity and unlimited ammo turned on was something that controlled me and my group of friends lives for years. Not the best game ever to some but definitely to me. Also to get the low gravity and ammo unlocks you had to play a huge maze on the vmu screen. We spent hours mapping out those mazes 1 square inch at a time. They were literally enormous but you could only see 1 inch at a time on that tiny but genius vmu. We even carried our controllers everywhere just in case a game broke out at a party. Each controller was customized with sharpies and shit too. Miss those days so much.

  • Castle Wolfenstein, it took 2D and made it POV 3D, really can't explain how much of a reality changer that was at the time, and since. Only had to wait an hour for the 1MB file to download over a 24.4k Modem from a pirate BBS, but then you were fucking golden.

  • Left4Dead2. Infinitely replayable, multiplayer without being toxic (except Versus mode), simple enough for n00bs to not be a burden most of the time.

267 comments