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KDE's Nate Graham On X11 Being A Bad Platform & The Wayland Future

Well known KDE developer Nate Graham is out with a blog post today outlining his latest Wayland thoughts, how X11 is a bad platform, and the recent topic of "Wayland breaking everything" isn't really accurate.

"In this context, “breaking everything” is another perhaps less accurate way of saying “not everything is fully ported yet”. This porting is necessary because Wayland is designed to target a future that doesn’t include 100% drop-in compatibility with everything we did in the past, because it turns out that a lot of those things don’t make sense anymore. For the ones that do, a compatibility layer (XWayland) is already provided, and anything needing deeper system integration generally has a path forward (Portals and Wayland protocols and PipeWire) or is being actively worked on. It’s all happening!"

Nate's Original Blog Post

187 comments
  • Alternatively, instead of reading a Phoronix article that has a couple of short snippets from a much longer blog post, you can read the original blog post yourself to see the full context.

    Edit: Also, it is worth noting that the author of the original blog post had previously written another relatively recent post criticizing the way in which Wayland was developed, so it's not like they are refusing to see its problems.

    • One of the specific issues from those who've worked with Wayland and is echoed here in Nate's other post that you mentioned.

      Wayland has not been without its problems, it’s true. Because it was invented by shell-shocked X developers, in my opinion it went too far in the other direction.

      I tend to disagree. Had say the XDG stuff been specified in protocol, implementation of handlers for some of that XDG stuff would have been required in things that honestly wouldn't have needed them. I don't think infotainment systems need a concept of copy/paste but having to write:

       undefined
          
      Some_Sort_Of_Return handle_copy(wl_surface *srf, wl_buffer* buf) {
      //Completely ignore this
      return 0;
      }
      
      Some_Sort_Of_Return handle_paste(wl_surface *srf, wl_buffer* buf) {
      //Completely ignore this
      return 0;
      }
      
      
        

      Is really missing the point of starting fresh, is bytes in the binary that didn't need to be there, and while my example is pretty minimal for shits and giggles IRL would have been a great way to introduce "randomness" and "breakage" for those just wanting to ignore this entire aspect.

      But one of those agree to disagree. I think the level of hands off Wayland went was the correct amount. And now that we have things like wlroots even better, because if want to start there you can now start there and add what you need. XDG is XDG and if that's what you want, you can have it. But if you want your own way (because eff working nicely with GNOME and KDE, if that's your cup of tea) you've got all the rope in the world you will ever need.

      I get what Nate is saying, but things like XDG are just what happened with ICCCM. And when Wayland came in super lightweight, it allowed the inevitably of XDG to have lots of room to specify. ICCCM had to contort to fit around X. I don't know, but the way I like to think about it is like unsalted butter. Yes, my potato is likely going to need salt and butter. But I like unsalted butter because then if I want a pretty light salt potato, I'm not stuck with starting from salted butter's level of salt.

      I don't know, maybe I'm just weird like that.

      • I don't think infotainment systems need a concept of copy/paste but having to write:

        Having lived through the whole "phones don't need copy and paste debate", which fortunately got solved by now having it everywhere I'm in the camp "just stick that everywhere, just in case somebody might use it one day"

  • Over on Nate's other blog entry he indicates this:

    The fundamental X11 development model was to have a heavyweight window server–called Xorg–which would handle everything, and everyone would use it. Well, in theory there could be others, and at various points in time there were, but in practice writing a new one that isn’t a fork of an old one is nearly impossible

    And I think this is something people tend to forget. X11 as a protocol is complex and writing an implementation of it is difficult to say the least. Because of this, we've all kind of relied on Xorg's implementation of it and things like KDE and GNOME piggyback on top of that. However, nothing (outside of the pure complexity) prevented KWin (just as an example) implementing it's own X server. KWin having it's own X server would give it specific things that would better handle the things KWin specifically needed.

    Good parallel is how crazy insane the HTML5 spec has become and how now pretty much only Google can write a browser for that spec (with thankfully Firefox also keeping up) and everyone is just cloning that browser and putting their specific spin to it. But if a deep enough core change happens, that's likely to find its way into all of the spins. And that was some of the issue with X. Good example here, because of the specific way X works an "OK" button (as an example) is actually implemented by your toolkit as a child window. Menus those are windows too. In fact pretty much no toolkit uses primitives anymore. It's all windows with lots and lots of text attributes. And your toolkit Qt, Gtk, WINGs, EFL, etc handle all those attributes so that events like "clicking a mouse button" work like had you clicked a button and not a window that's drawn to look like a button.

    That's all because these toolkits want to do things that X won't explicitly allow them to do. Now the various DEs can just write an X server that has their concept of what a button should do, how it should look, etc... And that would work except that, say you fire up GIMP that uses Gtk and Gtk has it's idea of how that widget should look and work and boom things break with the KDE X server. That's because of the way X11 is defined. There's this middle man that always sits there dictating how things work. Clients draw to you, not to the screen in X. And that's fundamentally how X and Wayland are different.

    I think people think of Wayland in the same way of X11. That there's this Xorg that exists and we'll all be using it and configuring it. And that's not wholly true. In X we have the X server and in that department we had Xorg/XFree86 (and some other minor bit players). The analog for that in Wayland (roughly, because Wayland ≠ X) is the Compositor. Of which we have Mutter, Clayland, KWin, Weston, Enlightenment, and so on. Which that's more than just one that we're used to. That's because the Wayland protocol is simple enough for these multiple implementations.

    The skinny is that a Compositor needs to at the very least provide these:

    • wldisplay - This is the protocol itself.
    • wlregistry - A place to register objects that come into the compositor.
    • wlsurface - A place for things to draw.
    • wlbuffer - When those things draw there should be one of these for them to pack the data into.
    • wloutput - Where rubber hits the road pretty much, wlsurface should display wlbuffer onto this thing.
    • wlkeyboard/wltouch/etc - The things that will interact with the other things.
    • wlseat - The bringing together of the above into something a human being is interacting with.

    And that's about it. The specifics of how to interface with hardware and what not is mostly left to the kernel. In fact, pretty much compositors are just doing everything in EGL, that is KWin's wlbuffer (just random example here) is a eglCreatePbufferSurface with other stuff specific to what KWin needs and that's it. I would assume Mutter is pretty much the same case here. This gets a ton of the formality stuff that X11 required out of the way and allows Compositors more direct access to the underlying hardware. Which was pretty much the case for all of the Window Managers since 2010ish. All of them basically Window Manage in OpenGL because OpenGL allowed them to skip a lot of X, but of course there is GLX (that one bit where X and OpenGL cross) but that's so much better than dealing with Xlib and everything it requires that would routinely require "creative" workarounds.

    This is what's great about Wayland, it allows KWin to focus on what KWin needs, mutter to focus on what mutter needs, but provides enough generic interface that Qt applications will show up on mutter just fine. Wayland goes out of its way to get out of the way. BUT that means things we've enjoyed previously aren't there, like clipboards, screen recording, etc. Because X dictated those things and for Wayland, that's outside of scope.

  • Anecdote, I know, but for my use cases, Wayland just isn't there yet- I wind up with far more random bugs and less battery life. I don't pretend to know why, I'm a pleb non-developer, but until that's resolved I'm still stuck on X. I'd love to use the new shiny thing of The Future™, but not at the cost of stability and usability.

    • I think that given how frequently this argument is brought up (and it is of course true about it not being completely there yet) so this is just my opinion on the situation (and I am not a dev so I am fine with being wrong and corrected). It is kind of needed for more projects/distros to start actively using it. As a lot of the stuff kind of needs the band-aid ripped off to start forcing it to get there faster at this point. Otherwise it just keeps being held back as people on the coding end of things will keep focusing on X11 issues instead of getting things ready for Wayland.

      Kind of like the conundrum of mobile OSes that aren't Android or iOS. It is hard to get people/companies to even try the new OS because the lack of apps (specifically the most common ones used by the most people). But app devs don't want to spend time re-building or starting new apps for an OS that isn't being used (or on devices people are buying). So at a certain point it needs both sides to interact and make progress. The OS needs the apps more at this point, and getting feedback and data from those devs makes it known where things are and aren't working. But it is also true the devs for the apps might end up finding out the OS is actually easier to work with compared to what they have been doing/dealing with on Android/iOS.

      Getting a replacement for X11 has been needed for a long time as the OSes and features keep needing something new to better work for how computers have advanced. And it isn't something that many devs would want to take on given how easy it is to just use what is already known. Since Wayland has finally gotten to the point it is now, it is time for more devs to start learning/moving to the new thing to get attention to the stuff that they need. The hardest part is this in between period for users as it can and will cause random issues (like the ones you have seen). Stability is important, but Linux is great because there will always be distros and projects that keeping the old thing running well is the main objective. So we are in some great times for the new to be pushed hard so it can become the stable future needed.

    • Wayland nearly doubled my battery life lol

  • Undoubtedly Wayland is the way forward and I think it's a good thing. However I wouldn't piss all over X because it served us well for many years. My LMDE 6 still runs X and probably will for the next 2 years at least because both the Mint Team and Debian team don't rush into things. They are taking it slow, testing Wayland to make sure no-one's system breaks when they switch to Wayland.

    This is the best approach. Eventually it will all be Wayland but I never understood why this is such an issue. Like any tech it's progress, no need for heated debates. It's just a windowing system after all.

  • This is the best summary I could come up with:


    Well known KDE developer Nate Graham is out with a blog post today outlining his latest Wayland thoughts, how X11 is a bad platform, and the recent topic of "Wayland breaking everything" isn't really accurate.

    Nate Graham acknowledges current gaps in Wayland support but on the matter of "Wayland breaks everything" isn't really the right perspective: "Look, if I said, “Linux breaks Photoshop; you should keep using Windows!” I know how you’d respond, right?

    You’d say “Wait a minute, the problem is that Photoshop doesn’t support Linux!” And you’d be right.

    Because there’s nothing Linux can do to ‘un-break’ Photoshop; Adobe needs to port their software, and they simply haven’t done so yet.

    This porting is necessary because Wayland is designed to target a future that doesn’t include 100% drop-in compatibility with everything we did in the past, because it turns out that a lot of those things don’t make sense anymore.

    For the ones that do, a compatibility layer (XWayland) is already provided, and anything needing deeper system integration generally has a path forward (Portals and Wayland protocols and PipeWire) or is being actively worked on.


    The original article contains 395 words, the summary contains 187 words. Saved 53%. I'm a bot and I'm open source!

  • Really looking forward to the day nvidia drivers properly support wayland. Getting tons of bugs, stutters, and general usability issues with plasma wayland on my 3060. X11 just works on the other hand, even with multiple monitors running at different refresh rates (something a friend of mine said X11 doesn't work well with). But I want all the nice benefits wayland offers.

  • Wayland on an Intel iGPU runs flawlessly and has for several years. However, that's a matter of drivers. AMD is in the forefront regarding having dGPU support, while NVIDIA is playing catch-up.

    In any case, the future is bright.

187 comments