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A cool feature/mechanic you want to see in games again

I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you've seen in a game and hope to see more of?

148 comments
  • Destructible buildings like in Red Faction: Guerilla.

    • That's the thing I miss the most. We have such insanely powerful hardware now and yet we never exceeded 2009 in destruction tech.

      Teardown scratched that itch a little bit but it lacks proper building physics.

  • A mechanic to permanently gain new attacks and/or abilities by mastering equipment. I haven't seen that many games have this mechanic and it's mostly been adult games for some reason. I think Kingdom Hearts: Birth By Sleep is the only non-adult game I've seen to have this mechanic.

    I just remembered another one. The Gambits system from Final Fantasy 12. I've always liked this mechanic because it almost completely automates battles, allowing you to focus more on exploration and treasure hunting. I have only seen two games do this and, once again, FF12 is the only non-adult game I've seen with this type of mechanic.

  • Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went "no, we're not doing that kind of game anymore" and as soon as anyone goes "okay, can we try?" they sue them into oblivion for copyright infringement

  • Did you know Shadows of Mordor copyrighted the Nemesis System and then proceeded to never use it in any other games ever again despite people calling out for it?

    That's one I'd like to see

  • The instant i read farcry 2 i thought of the fire too.

    The fire was amazing and gave me interesting ways to burn out enemies in outposts etc.

148 comments