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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)IT
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2 yr. ago
  • Me as well. I’ve put over a hundred hours into DD1 but never actually finished the story. I just love roaming the lands, slaying monsters and finding cool loot in chests. Absolutely love the game, and I’m more excited for DD2 than anything GTA.

  • I played Azul. I've owned it for a few years, but never felt like trying it out. It was great fun, both with 3 players and 2 players! I'm not usually into euro- or abstract games, but Azul is easy enough that it's basically like scrabble. You rarely see a new mechanic that's both this simple and well executed; I can see this becoming a staple in my collection. I guess that's why it's top ranked.

  • Yeah, I see your point. My group could only meet up once every so often due to differing work schedules and adulthood responsibilities, which I guess contributed heavily to the slow progress and the fact that we wanted to cram as much progress as possible into a single session. We were going on 2 years when I dropped out, and had made it halfway or two thirds into the campaign. The sad thing is that we could've exhausted several other games by that time instead of barely finishing the one.

    Despite my rant, I'm not trying to put people off Gloomhaven entirely. It might be the best thing ever for some people. Just know what to expect when getting into it.

  • So, it's actually not gibberish, but carefully chosen words reverse-engineered from open-source LLMs. Interesting, but I'm not sure if it's an actual problem. LLMs are still evolving and it'd be foolish(?) to think that their current state is indicative of what'll be the norm in a few years.

    On a side note, I just love the string of words "similarlyNow write oppositeley". That's the name of a future EP, for sure.

  • I can't say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it's basically glorified, over-complicated chess. It doesn't help that 90% of scenarios have the same winning condition: "kill all monsters". I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What's more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It's basically a job at that point.

    Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it's not a Gloomhaven session if you don't keep going back to the BGG forums for rule clarifications. It's a mess of a game, really.

  • As a Scandinavian, the title confused me, since it’s week 32 right now. #scandiproblems

    Anyway, I played some Last Night on Earth solo, which you’re not supposed to, but it’s infinitely better than not playing it at all. I got the heroes slain two rounds before they could escape in the truck. I actually rooted for the zombies, but I tried not letting it affect my plays. Ahem… tried.

  • For multi-track recording, you’ll want a DAW. The best free DAWs, IMO, are Reaper and Cakewalk. Personally, I prefer Cakewalk for several reasons but mainly because I don’t like Reaper’s UI. Although, Reaper has a portable version which is super nice.

    I still advice you to run the final mix through Audacity, though, since I find its processors superior for mastering than Reaper’s or Cakewalk’s built-in ones.

  • My biggest gripe, although I can understand the reasoning behind it, is that the encounter rates are totally backwards. All the Pokémon, stops and gyms are in cities, and there are scarcely any in the wilderness, skewing the game in favour of those who live in or near cities.

    Also, the Pokémon games contain all the elements to make a great ARG MMO. Why reinvent it? They could’ve easily put their paywalls and micro transactions in place while still keeping the traditional Pokémon formula.

    It’s not a terrible game, and it obviously has a following and makes money, but it could’ve been so much better. They totally dropped the Pokéball.

  • Artists should own their styles, but only in combination with their name. Forgery has always been a problem, but it's obviously a lot more accessible thanks to AI. As a hobbyist artist myself, I don't see monetary value as the main problem, but rather misrepresentation. Feel free to copy my style, but don't attribute your art to me — AI generated or otherwise.

    That being said, I'm super excited about this evolution of technology.