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131 comments
  • And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.

  • I play SO many demo or early access games without the Invert Y option, so it's off to discussions to ask the developer to add that so I can play.

  • For me a lot of it depends on the perspective.

    • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
    • If it's third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It's more clear that the camera is an external entity and I'm controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
    • If it's a rail shooter like Panzer Dragoon or something, we're back to non-inverted. I'm controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
  • Who plays like that x_x

    The same people who put pineapple on pizza. Monsters.

    • how dare you!? i put pineapple on pizza and DON'T play inverted. don't compare me to them

131 comments