Who plays like that x_x
Who plays like that x_x


Who plays like that x_x
If the first game you ever played with a stick was a flight simulator, then down is up.
I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.
A few years ago I started flying fpv drones.
Recently tried to use a controller again? Whoops I can only play inverted now 🤷♂️
Same here. But "downward stick is flying upwards". I play regular, but the horizontal axes inverted when in 3rd person mode. In first person I’m looking the way the stick moves, but in 3rd person I move the camera where I point the stick. Like Lakitu in Mario 64
Same. The first few PC games I played in the mid 90's were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it's a perspective shift. In most games with 3rd person I usually don't invert. But if I'm first person I have to invert.
Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn't even considered all our history playing joystick flight sims as an influence
Also probably if you played Descent
There it is. Old guys unite!
Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.
I was this way up to roughly the Xbox 360 era.
And then it just didn't feel right any more. In fact neither way felt right for a while.
Now I'm a right way up boy.
Or anything on the N64. Nintendo really loved inverted y in the early days of analog.
Well first game I played was pacman and down was down!
Before that the down-arrow key was "up".
Literally just realized this is why I always invert.
Except I have to change from the default in flight simulators too.
The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There's a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn't know that wasn't a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.
Edit: I made it through about 75% of the game like this.
I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.
I think the third (fourth?) Ratchet & Clank also did that.
I was pretty new at console FPS when I first tried that game, and I had never realised before then that people might play inverted. Tripped me out.
Me: right stick
Computer: ... Welp
Wow, that's an interesting way
what kinda games do you play???
I'll let you know when I figure out how to get to the title screen.
StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle... I had headache for 2 days...
Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I'd probably cry.
Played flying games first. Inverted ever since.
Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head
Tilting your head. I get it yeah! 😝 Makes sense.
Axies* 🙃
The real monsters are the ones inverting their X-axis.
I only do this for Sims 4
Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
This would imply the X axis has to be inverted too...
Yep, you right. The same rules are applied.
For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
I've never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you're not "aiming" but "looking around" it feels more natural with inverted.
Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you're using the joystick to move the point that you're looking at.
Which way should the text on your screen move when you spin the mouse wheel? :P
This is so silly. Thanks for making me laugh.
Am I a weirdo to thinks about turning my head to the left, not the back of my head to the right?
This doesn't seem intuitive
If you just imagine that the right stick is their neck you don't need to postulate a Parasaurolophus horn
The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I'm mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. "Standard" controls don't make sense to me and kinda make me dizzy or seasick.
You're right, but somewhere along the way we all got used to the other way
I exclusively play inverted. I find it also gives better control while playing FPS games.
I like to imagine inverted players control their character by grabbing a stick on the top of their characters head
It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.
There are dozens of us! Dozens!
You're a monster
And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.
Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.
I still think all you inverted Y axis people are monsters.
“O fuck it! I’m a monster! I admit it!”
It it would be a lever behind, X axis would be inverted too.
Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)
The back lever thing is a simplification. It's more that they visualise it as controlling the yaw and pitch, like gluing the joystick to the top of their head. Point is though that it's there as an accessible option
It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.
Flying games should have an option to choose regular or inverted.
If you're into piloting, got a joystick or something - sure, inverted is your choice.
Otherwise it's just unnecessarily confusing.
I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
Its not so bad, it's just a context switch. In an fps game you're changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.
In a flying game, you're controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.
Only when controlling flying crafts.
Even then I leave my view stick verted.
It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.
Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).
Thus younger gamers are used to “standard” and older gamers used to inverted.
It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo
Killzone on PS2 was the first game I played that wasn't inverted and it took me several hours to figure out why aiming was so hard
Yeah, that's why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.
I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the "you're controlling the camera guy" aspect. You remember that little flying guy they showed following Mario around filming him? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.
some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"
To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera
I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone's skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to "normal"
Who plays like that x_x
I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.
For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.
Yes, both of those and their sequels - Future Perfect and Perfect Dark - were by far the most played FPS games for me as a kid.
often people who plays plane related flight games with a joystick early in their life
I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.
Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.
Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?
Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.
I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.
I felt so great when I "discovered" using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.
Can't remember when I switched to WASD. Maybe with Unreal and/or Half Life.
Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game
But I started gaming with flight simulators.
I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.
My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.
I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)
I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.
Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.
In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.
That's part of the appeal.
Halo CE "recalibrating your MJOLNIR suit"
I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.
This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?
The difference is that most people think of it is moving their face rather than holding a camera.
There's a version of this where 3rd person movement controls are logical to the avatar, rather than to the screen. Only in this case, it's the developers who are wrong. I'm looking at you, Resident Evil 1.
More like "I start this new game and try to look at my feet"...
This is the core option which justifies cross-title configuration in a user profile.
I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.
I wonder if this correlates with the preference for laptop touchpad's natural scrolling vs. traditional scrolling.
I play SO many demo or early access games without the Invert Y option, so it's off to discussions to ask the developer to add that so I can play.
For me a lot of it depends on the perspective.
Inverted and ESDF is the One True Way
I agree and oh man did I love that config.
But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.
So I actually managed to convert to WASD then years later to non-inverted.
It's certainly not better, but it sure is convenient.
Never heard of the airplane explanation, but I invert both if it's third person. I'm controlling the camera's position behind the character, not where they're looking.
It makes so much sense on a plane. If you lose attention and lean on the control stick, the plane will tilt the nose down and yank you back into the seat. If the direction was up, the plane would slam you into the stick and the plane would do infinite loops, especially if you black out.
This is how it works: Push down, nuzzle points up!
Push up, nuzzle goes down!
How can anyone play differently?
I play like that because I've used flight simulators. I have no idea why people play the other way.
google street view!
I have absolutely no idea when I expect the y axis to be inverted or not. Every new game I expect the opposite of how it is.
Did, I guess. For the past ten years. All 3d games make me too sick to play them these days.
Only in Ace Combat or Project Wingman.
Everywhere else down is down and up is up.
The only time I would use inverted controls, is in a flight sim. And only planes. Spaceships I still want up for up.
This meme template is so versatile... I've seen it in at least 5 completely different contexts.
Who plays like that x_x
The same people who put pineapple on pizza. Monsters.
how dare you!? i put pineapple on pizza and DON'T play inverted. don't compare me to them