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  • Most indie games will end up better than pretty much every AAA title. The best games I've played in the last decade were either indie or AA.

    Roboquest, Pathfinder WotR, Dyson Sphere Program, Outer Wilds, Balatro, Helldivers 2, Deep Rock Galactic, Rogue Trader, Darktide, Abiotic Factor, Rimworld, Stellaris, DV Rings of Saturn, Hardspace Shipbreaker, Voices of the Void, Expedition 33, Blue Prince, Tiny Glade, Witchfire, Instruments of Destruction, Heart of the Machine, Tainted Grail Fall of Avalon, A Webbing Journey, Planet Crafter, Kenshi, X4, Ultrakill, Schedule 1, the list goes on.

    All amazing games, none of them AAA.

  • This post kinda implies that OP thinks the default is that blockbusters have more soul and hits people harder than indie and passion projects, which is the opposite of the truth. Art made by fewer people generally has more soul and a stronger personality which translates to feelings by the person experiencing the art. They aren't put through a grinder of corporate bullshit to not be offensive or say anything of actual value.

  • A couple of games from recent years: Chants of Sennaar (linguistic puzzles and incredible vibes) and 1000xResist (this game had something many big game devs seemingly have completely forgotten about, specifically, writing).

  • I've been a pretty big fan of both Elex games from Piranha Bites.

    In terms of world design, scale, etc.. It's rare that I come across a game that actually sucks me into exploring every part of the open world map like Elex and Elex 2 did.

    They're also games that don't hold your hand. Enemies don't level with you. Meaning that if you wander into an area with strong enemies, that's on you. A lot of people complained about that aspect of it, saying that it leads to having to spend a lot of early game running and dodging fights. But to me, that's the entire point, finding creative ways to deal with the enemies that you're too weak to deal with.

    • I've lured stronger enemies into towns for the NPCs to deal with; adding just enough hits of my own to get the experience points. (added bonus of looting the corposes of the townsfolk that were killed dealing with it)
    • I've skipped entire minor fetch quests (like paying off a gate guard to get access to a town) by again luring an enemy to him and having it kill him because the games have very few non-killable characters.
    • I've spent an hour skirting along the edge of a crater riding the line between freezing by going any higher and getting one hit killed by enemies if I go any lower just to get to a hut that I spotted in the distance.

    Honestly, for AA games that certainly have their flaws, there are parts of both that blow the modern Bethesda games out of the water.

  • What does hit hard mean? Does it have to be emotionally impactful? Is positively surprised enough?

    I remember a game I played a long time ago touched me, but I can't find my review of it.

    I found the VR title Surge was great, but it doesn't seem to be available in the Steam store anymore. I sat down and watched and looked around, and the music and visuals had great impact.

  • I just finished ViewFinder. It's peaceful, surreal, beautiful, and poignant. Highly recommended if you like puzzle games. The end hits you in the feels.

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