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How do gameplay youtuber develop interesting commentary?

Ive wanted to be a gaming youtuber sense i was a kid but i realized im pretty boring and i dont have anything interesting to say, im also not sure if ill stick with it like most do, but i want to try anyways. Ive condierd playing without voice but that would be even more boring and im not a pro gamer to say.

What would you advise?

21 comments
  • I think there are broadly speaking three main categories of let's players: hypemen, analysts, and tryhards.

    Hypemen focus on being boisterous, high energy, and fast paced. They focus on entertainment value above all else, even above the game itself.

    Analysts take things a bit slower. They aren't trying to be the best at the game, but instead like to play a variety of things and talk about their experience playing or insights related to the game.

    Tryhards are usually either pro gamers or very close to it. They usually play a smaller number of competitive games trying to be very skilled at them. The enjoyment of these streamers comes more from seeing someone excel, and potentially learning from them if you play the same game.

    My point with this is all of these routes are proven ways to engage an audience, so having interesting things to say isn't a necessity.

    That being said, this is an entertainment medium we're talking about. If you aren't entertaining in some form then I don't think you'll find much success. It's a learnable skill, so don't be discouraged if it doesn't come without practice

    • That is a shockingly good analysis, damn.

      Only possible thing I could maybe add or tweak would be... expand 'hypemen' a bit more to include... well, at least an attempt at some kind of comedy.

      Maybe split this off into its own group?

      A lot of earlier gaming youtubers... at least seemed to be trying to more or less do live playthroughs or after playthrough reviews that... basically just tried to either ad lib, or write a script with as many relevant jokes a possible.

      I keep emphasizing 'tried to' and 'attempted' because many of these schticks just... sucked, lol, or quickly fell apart into a depressing cynicism spiral.

      Granted, you seem to be focusing mostly on live streamers, specifically lets players, as opposed to the older, sort of gen 1 of youtube video game content people, where a lot of it was just... i dunno man, i just recorded myself playing a game, shrug.

      ...

      Also, at this point, there may be at least two other distinct kinds of... video content about playing games, types of people, excluding esports amd speedrunners, but nvm anyway:

      ...

      Roleplayers.

      There are a lot of streamers that just pick some roleplayable game or roleplay mod or whatever of a game, and I think that's ... kinda its whole own thing, where a lot of the content/style is ... i dunno, you could call it maybe a real time soap opera generator, a number of these people will actually learn or construct a whole fleshed out voice and personality for their character... but also a lot of roleplayers will more or less just basically be asshole trolls/bullies.

      ...

      'I am bad at games but cute'

      Many vtubers, pickmes, also not pickmes but actually interested in games, but also very unfamiliar with them.

      This is a whole other style or genre, where the appeal comes from... well, theoretically it could include other extremely naive / inexperienced noobie video gamers, but realistically, its mostly the appeal of viewers parasocially having a mostly submissive but also earnest psuedo girlfriend.

      Probably worth noting that this can be a consistent schtick, or can... often evolve into 'hype(wo)man' or 'tryhard'.

      This is imo distinct from just being cute and also being any other kind of streamer... because the ditzy cute naiveity is strongly emphasized, often to a ludicrous degree, as well as the lack of skill and amount of unforced errors... and this is the whole point, to evoke sympathy.

      ...

      Also, now that I think of it, this could maybe qualify as distinct:

      Meme/Joke/Ludicrous self imposed goals or restrictions video game player.

      The whole concept of this is to basically attempt to do something completely absurd in a game, to play the game 'wrong' in a way that is at least in broad concept, humorous on its face by how ridiculous it is.

      Like uh i dunno... play through RDR2 but you have to never use a horse, ever, or play through Morrowind without ever increasing any of your stats, naked playthroughs of Dark Souls, aim for some nonsense/meme strategy in Hoi4, play competetive Madden or Fifa where your entire team is 4' 6" and weighs 600lbs, kill yourself as fast as possible in a game that is designes for that to not be able to happen, win a racing game going entirely in reverse the whole time...

      Just wacky zany shit.

      Usually this translates better to a youtube format thats cut down from a livestream, but those livestreams can get decent numbers as well, and you can also tie in your viewers to the whole thing, maybe they get to decide some new absurd task or make some decision for you at some point.

  • Why would I watch your channel when I could watch someone else's? A good answer to that question is how you grow an audience. I watch a lot of fighting game content on YouTube, and I can find value in Maximilian Dood for being good at explaining the legacies of old games or what makes new ones tick; I can find value in commentary and breakdown from those who win major tournaments and break down the subtleties that I might have missed. But there are hundreds of channels YouTube wants to show me of people playing those same games with no reason for me to actually click on them in the first place.

    I made what people seem to think are a couple of good video tutorials to teach Skullgirls quickly. It's got a reputation of being exceptionally hard, but I disagree, and I thought I could explain them quickly. They worked, but the more general fighting game tutorials I made after that didn't do so well. Maybe there isn't as much demand for them as I thought, or maybe they just weren't as good. Still, I was making something that I felt like people couldn't easily get elsewhere.

  • Read comments from your audience and reply to them. People are more likely to feel welcome and stick around if they’re included. Ask your audience questions. At the same time, don’t be upset if people don’t answer. A lot of the time, people just watch a stream as background noise. Or they’ve gone to the bathroom, or they’re making themselves a snack, or whatever.

  • Get comfortable talking to yourself / thinking out loud. You're already thinking thoughts when you game, you just need to externalize them.

  • My producer, Neigsendoig, might have a good start, as I edited for him in the past.

    What he tends to do is be more analytical with his work. However, in my personal opinion, based upon what you're going for, I would personally say to find your speaking style, and then advertise to that specific demographic. Sendo (as Neigsendoig is usually referred to) tends to stick with what he does, especially when it comes to his discussions.

    Long story short, find something you're passionate about, and talk about it. YouTubers tend to well when they stick to what they're best at.

21 comments