Cyberpunk 2 is now in preproduction, CD Projekt says
Cyberpunk 2 is now in preproduction, CD Projekt says

Cyberpunk 2 is now in preproduction, CD Projekt says | VGC

Cyberpunk 2 is now in preproduction, CD Projekt says
Cyberpunk 2 is now in preproduction, CD Projekt says | VGC
Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.
I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.
I don’t know how you one-up the first game.
Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.
Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.
I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.
I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...
There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.
Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
PC version with mods fixes that
I don’t know how you one-up the first game.
They could release a complete game that's playable, with the content they claimed would be in it, for starters.
I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.
Having curated 3rd person cutscenes like the Witcher did would be a fantastic start... Not like they didn't show that off at E3 or anything.....
Seriously, though. I don’t know how you one-up the first game.
By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.
This one won't have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.
2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled
The more you buy the more you save™ -- God-Emperor Jensen Huang
I don't care.
Shut up about the game.
Don't fucking say a thing about it until its like 6 months from launch.
Did they learn nothing from last time?!
You can start any time, for example ignore the news?
Learn what? They've been relativly silent throughout the 12 years from announcement to release.
I will put it on my calendar for 2035.
By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.
You won't get Keanu. You'll get trump
By the time it gets fixed & playable, the remainder of Keanu's body will also need a mind reinstall.
I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don't want it to end. Easily my favorite game ever. Guess I'll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.
Yeah I'm just now playing it for the first time too. I'm really enjoying it and still have so much to do.
I thought I saw somewhere that it was 150 hours for a full play through. I'm down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I've been trying to do literally everything but there's not much left.
When phantom liberty goes on sale I'll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what's going to happen so there's only so much replay value after you know the story, kinda like skyrim.
This would 100% be the game I would choose to completely forget so I could experience it again.
I hate when sequels are prequals! We want 2078!
I’m going to hold out for Cyberpunk 2222, personally.
See you in 2033
Woah, you're an optimist.
Looking forward to playing this in 10 years
is it gonna be very broken on launch too?
Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.
If it wasn't as broken as it was, it might not have ended up as good as it did.
Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
cyberpunk more like depression simulator
Turning T-poses and texture pop-in into depression and too many Panam booty screenshots
I wonder if there's a NUSSR as well
There’s a USSR in Cyberpunk.
Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played
It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I'm skeptical but hopeful.
I wouldn't be surprised if UE6 is out by the time Witcher 4 launches.
And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don't understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn't learn anything from "Bethesda's magic". What a mismanaged company.
Endless cycle? Wasn't everything you described just cyberpunk? Did I miss something about their previous title releases?
Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.
People forget that the console port of the first witcher game nearly bankrupted them.
Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.
Nice, only 12 more years to go.
Me here just waiting to also not play the next one.
It's just another flavor of starfield but somehow so much more shittier. Make me a game that doesn't release looking like it's a beta release. Then I may be interested.
cyberpunk has nothing to do with starfield.
largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on...
oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.
and it looks like no one directed any part of starfield, it's literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here's a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.
It’s just another flavor of starfield but somehow so much more shittier
How do you know if you haven't played it?
Release date: 2077
Let's go, i need it haha
Maybe about time for me so start the first.
Good. We need more dicks in video games.
mount your friends
hell yeah
Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
Every major Unreal Engine upgrade sucks for the first few years. Eventually it'll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We'll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn't there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
I wish there was more competition in the high-end game engine scene
Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.
I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.
i guess we'll see how the witcher 4 performs on it
I've said it before: if CDPR can't make UE5 run decently then it's just impossible (unless you just don't use 90% of its features for tour game).
Before they get too far, can someone please make sure they have the rights to Joe Walsh's "In The City" this time? It would be fantastic music for an intro, outro, or act break.
Hurr durr WheN ITs ReAdY
Let's hope they learned how to properly pace development and to handle a launch this time around.
Just looking up what 'preproduction' actually means : They are in the planning stages, but they haven't started 'making' the game yet. Cyberpunk (1) development took four years.
I hope that if this game is open world then the story at least matches it, unlike the first one.
There were just so many pointless distractions, and hardly any of them lead to anything interesting.
As long as there's no stupid pre-launcher aka ad platform. I can load CP77 with its exe directly, for now
You can skip the launcher by just using the launch argument to do so.
At least everyone knows not to trust this dev anymore and won’t buy the game until it’s actually finished
Sad this likely means the first one never gets finished
The first one was finished, and is a fantastic game.
It was pretty damn solid. I didn't finish it, I had fun running around blasting gang members. Ducking through alley ways was the shit.
lol, buy?
Speak for yourself choom. I'll buy that scop on launch day. (I only preorder RGG games cuz they have never missed)
Spicy take: I hope they dump 2077's engine and go Unreal.
I recently followed this guide to try and set up "optimized" path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks... good.
Meanwhile, I've also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine's dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.
Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.
...So why don't they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?
I have good news for you. The first information released on the sequel was that it's being built in unreal.
That's what I get for not clicking through!
Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.
But I’m still one hour into the first one!
I think I got to the part where they show Johnny Sins doing mischief? I can never get past the fucking vision tutorials after getting the crawling toenail thumb or what ever that fucking bot is called. It's a slog.
Hopely, this game's launch is better then the first one.
Shouldn't be hard unless the bar fell into an open hole in the ground
They still haven't totally fixed the first one.
I started the first one last month and encountered 3 game-breaking-reload-required bugs within the first hour. It still isn’t fixed after all these years.
Edit: I don’t understand why I’m being downvoted for simply sharing my playthrough experience?
Well I'm on my fifth playthrough and have encountered game-breaking bugs maybe 3 times :)
I play on PC, and the only bug I've ever experianced was one time an NPC walked into the sidewalk. Other than that, it's been smooth sailing.
Played until I was helping the cops and symping for corpo life. Aren't we supposed to be punks off the street? The fuck are we helping cops for? CDPR can't write.
The fuck are we helping cops for?
Because the coppers have a vigilante system and pay me for fucking these specific groups of gangers and criminals up. And as Vespasian said: money doesn't stink.
Oh no..
won't fall for CD Projekt again
Seriously. I've lost all faith in this company.
They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.
Will Cyberpunk 2 have two cis women cosplaying as trans women with huge penises being praised on the CDPR Twitter account?
Oh here we go, another person suffering from brainrot
Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
What? The launch was definitely botched, but after all the updates it's now a great game. Personally one of my favorites. Honestly I'm not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that's a title from 2010.
It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
What are your gripes with it ? I'm not familiar with the universe it's set in, but I loved the game
The first game was such a pandering trash that I won't even bother with this.
In what way? I haven't played it yet.
I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.
You can just say you didn't like it, it's fine. You don't have to try and rationalize everything. Like this: I don't like the new Doom games and think the OGs are way more fun. See? Now you go.
We had a better cyberpunk game called Deus Ex: Mankind Divided
The graphics have aged well