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Minecraft's recent EULA changes place heavy restrictions on Java servers

Just spreading awareness about whatever the fuck Mojang thinks they're doing. Given their enforcement of the EULA, or the lack thereof, this probably isn't going to have as huge of an impact, but I think it's still something worth talking about.

Here's an article on dotesports.com if you don't want to visit Twitter.

The Minecraft EULA itself as of 2nd August. I've got the attention span of a rat on cocaine, so if someone could check if Rock solid's points are an accurate summary of the EULA, I'd appreciate that.

67 comments
  • Honestly, I've been considering minetest the real successor to minecraft. It's just really decent, and it doesn't have all the risks of minecraft being controlled by someone else including opening the game being gatekept by their centralized servers.

    • Minetest is great. Love the FOSS nature of it as well. I don’t think it’ll ever see really mainstream adoption, due to the (intentional) lack of content without mods, but Minecraft itself could absolutely learn a thing or two from its cubic chunks system and tightly integrated modding system.

    • I had no idea this existed, but now that I do I'm going to check it out!

      I've been hoping for a spiritual replacement since I bailed on Minecraft itself -- after many years, originally being an alpha backer -- once Microsoft apparently decided that you need to sign up for a Microsoft account just to play. Your original Mojang account is no longer good enough. I'm not doing that, even if they do give me a stupid cape. (I don't use a Microsoft account with Windows, either. I don't need to be tracked, profiled, or advertised at any more than I already am, thank you.)

      I had a feeling when the acquisition was announced that Microsoft would be the beginning of the end of Minecraft, but I have to say it took quite a while longer than I thought it would initially. And I think know what they're doing, here. Minecraft is a hugely popular platform for kids, and they're trying to mitigate potential backlash from kids being exposed to naughty language or objectionable content on private servers (which is a factor of any game that has, or is basically completely built out of, user created content). This all started with their bullshit about banning people for chat content even in private servers, and I don't think even now we've hit the bottom of the ravine on that yet, either.

    • Ooh I didn't know this existed! Might check it out

  • judging a quick read of that, it seems most if not all of the changes only apply to commercial use(thankfully), they even specify it under the personal use area,so that makes me feel a little better. That being said I made it to no name brands such as mods with branded automobiles before my ADHD brain lost interest as well

  • The software 2B2T and other major servers run is typically custom made. The reason servers like 2B2T need a player queue is because the official Minecraft server software is garbage and runs everything on a single CPU thread, placing a firm upper limit on how much stuff can run on a server. Server networks like Hypixel shuffle players through lobbies and mini games on various different servers to spread the load, but since 2B2T is a single world, they have to run a custom, highly optimized server file to be able to handle their player numbers. If Mojang would invest in developing more scalable server software, player queues would be a thing of the past without having to ban them, but Mojang would rather harass server owners for having to accommodate Mojang's poor product than actually fix the underlying issue

67 comments