Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in the background will take some time.
Holy shit, sooo many game changing(hehe) things in there. Persistent file paths, 3D physics interpolation, window placement restoring, shading improvements, new experimental physics engine. I love godot so much.
Being able to run the editor on VR headsets while doing development is a crazy gamechanger for those platforms. If you pair a keyboard and mouse it really does turn it into a real computing platform that lets you develop new apps on device.
long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market
Sounds like a competition patch.
Would love to hear from people who use the other major competitor products, if this is something that would make them rethink using Godot or not?
Edit: Ran into this after making this comment, and thought it would be a good thing to share with others, since it's on topic about the product: https://lemmy.world/post/26292677
The painful part will be when the 4.5 alpha starts shortly and includes a bunch of cool features that didn't make the release window for 4.4. Do I stick with stability, or ride the unstable wave of cutting-edge?