I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it's just annoying.
I'd rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG's.
Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills
The random hit chance thing is a separate issue though
I am a spreadsheet kind of guy and the old system is for that, but it isn't very intuitive. Without a guide you have no real idea what you should be doing, which wouldn't work for mosr people who would love the game otherwise.
A remaster for the first two wouldn't be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they'd have to go hard, and reconceptualize a lot.
I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.
Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe... possibly.
I'll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I'm just more interested in the fan interpretation of Cyrodiil to be honest.
Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.
I don’t see Bethesda has doing anything about this project.
Like TESNexus did take down my Morroblivion main quest implementation back in 2010 (although someone else had already uploaded a half done version which was allowed to stay up? maybe they had sucked Arthmoor off or something.) I just moved to the Morroblivion forums after, nbd.
But you’ve been able to complete basically all of Morrowind in Oblivion for more than ten years, and I don’t think Bethesda has done anything. I think they threatened/scared the French guy who made the executable that converted everything, but backed off and never really bothered again.
Tbh, I could see them giving Morrowind away for free at some point - just like Daggerfall and Arena.
The way they might fuck people over is the endless Skyrim and Fallout updates I guess that break fucking everything. But not legally I don’t think. This gets people to buy more copies of Skyrim (and we know the modern gamer isn’t patient enough for Morrowind proper)
This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.
Exactly! I hate when people keep saying Bethesda "screwed over" mod devs, as if making a free mod takes precedence over someone who actually works for the game studio being told by their boss to make this update happen.
There's too much going on at the company for someone to try to track down mod authors to "get their permission"
It would be like you offering me a place to stay and asking if I'm okay with you doing housework. Like I have no say, it's your house, you need to do regular maintenance.
Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren't rotten.
I think Project Tamriel Rebuilt and Project Tamriel are the ones.
I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time (it's been several years now since I checked it out).
The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
Fucking Thalmor denying the power of Talos of Atmora.
Seriously though, the canon explanation for Cyrodiil being the way it is now as opposed to original lore is that when Talos achieved CHIM he changed it, because that's a thing you can do with the secret syllable of royalty. All part of the path to mantling Shor/Lorkhan via one of the Walking Ways and forging an empire.
I've joked in other places in the past that CHIM stands for "Character Has Installed Mods" because what it allows is roughly on par with the character opening the modding tools and changing what they want to change.
Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.
How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.
A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.
How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.
Bethesda (and other companies) don’t owe anything to the very small community of modders
Disagree. I bought Skyrim VR (even though I already had the non-VR version) only because mods exist which make the game worth playing in VR. Same for Fallout 4 VR - would not have bought that without mods.
I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.
That font, though... not a good choice for quickly delivering information. Mods to the rescue?
Funny, for me it's the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I'm thinking Skyblivion might be my chance to finally do it.
I don't think it's even possible to untangle storytelling from experience in TES games. Their magic is that they immerse the player in a way no other game ever managed to, in my opinion. Every stone is part of the lore. And when you put those games into the time context they belong, you see the masterpiece.
That said, Avowed did a fairly good job, and storytelling has also advanced in 14 years since the last TES game.