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Help me out: which looks better for the Duck - the neck tie or the bow tie?

So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

119 comments
  • Bow tie but it seems a little too high on the duck's neck imo, should be moved down closer to the body a smidge

  • Flip a coin and choose the one you secretly wished for during the flip

  • I don’t know anything about how this character is used in the game, so please pardon my ignorance. Having said that: the bow tie has a huge advantage in that it never has to move. If the duck waddles along, the tie should move side-to-side independently. If the duck jumps, is hit, or near wind or an explosion, the tie will need independent animations for each circumstance. If the duck is carried, the neck tie should always point down, unless it’s fast or wobbly; then the tie should move accordingly. I’m sure there are other circumstances I haven’t mentioned, but you get the point.

    Wow. I have overthought this.

    From a development perspective, I lean strongly towards the bow tie. It’s much simpler. Also, as another commenter mentioned, that top hat demands a bow tie.

119 comments