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Why are $70 AAA games slashing prices so drastically?

It's beyond insane to me that a $70 "AAAA" game (kidding, it's AAA) dips down to the absurd price of $5. I've never seen anything like it. Wish the entire Sims 4 "collection" if you can call it that was $5 total, would be incredible, or Starfield.

103 comments
  • Because it's badly reviewed and sales have dried up...?

    Also because it is loaded with microtransactions, so they can make that back and more if they get you hooked.

  • Exhibit A:

    nfs games up to and including MW 2012

    These are solid, enjoyable entries in the series. Peaked with Underground 2 and MW 2005, but the takeover/acquisition of Criterion pumped new life into HP 2010 and MW 2012.

    Exhibit B:

    nfs games released after MW 2012

    These are dogshit. Heavy dlc, meh progression, horrible to play on a keyboard, stupid upgrade systems (cards? cards? are you removed, EA?), always-online, shitty online servers, horrendous physics, so arcadey that they make actual arcade racing games look desirable.

    You'll note that this game is in the second group.

    I got it as a gift a couple weeks ago, they paid $10 for it, which I was holding out for >$5 to buy myself; it's actually better than the last iteration, but not by much. That game - heat - I thrashed on at launch and 6mo later, and when the premium or whatever edition dropped to like $1.25, I finally bought it (10h demo before) and honestly, I want my $1.25 back. Here, $5 for unbound is about right, near the upper limit.

    If they hadn't killed Criterion (the reboot is in name only, the talent jumped ship with the forced merge), nfs might be awesome still. They have to do a metric fuck-load to save this series. I have almost every game, I'm a massive fan of the series... But for the past decade, it's fucking dogshit.

  • Because broke niggas like me can't afford 20$ for a legitimate skyrim copy even tho I got 1800 hrs in that game

  • NFS Unbound wasn't taken too well by the community. I recently replayed NFS Heat (which was the release before unbound) and it is still a great modern NFS game!

  • The "sale" price you see here is effectively the "standard" price. Publishers know that most users will just wait for a sale to make their purchase, and that those too desperate to wait will be willing to pay any inflated "full" price they set.

  • Instead of gradually lowering the prices, publishers tend to keep the original price and give it higher discounts as time goes on. People read it and think "wow, it's 90% off! I can't miss this deal!" and buy the game.

  • Poorly received games with tons of other venues of monetization outside the box price.

  • I used to see them all the time on Playstation. Kingdom Come Deliverance and Prey are $3 right now, Control and Shadow of War are $6, Serious Sam 4 is $6 (I might get that one). There are others too. But not as many as there used to be though.

103 comments