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  • Dwarf fortress

    • So like, yes, I totally agree.

      I want to take a second to tell a story though, about the graphics in this game. I hope to explain why this game actually has the best graphics ever.

      Context for some folks: the game is entirely rendered using ASCII characters (for the purpose of this story. I know, I'm leaving out detail, it's okay). So the goblins in Dwarf Fortress look roughly like this

      g

      A dog looks like this

      d

      And a dragon looks like this

      D

      Learning to play Dwarf Fortress can be tough at first because there's a soup of letters and other typing characters on the screen and your brain needs to convert that into a scene that makes sense. But here's the thing ... eventually that's exactly what your brain does! You stop seeing the semicolons and hyphens, the letters and the strange formatting characters like "╥". You start to see rivers and grass, tiny people working hard, a bustling metropolis, an invading horde.

      And the creator of this game hasn't simply cut corners on making the game look good by using ASCII tilesets. The grass (made of commas or single quotes) sways in the breeze. Running water shimmers. Cherry trees gently rain cherry blossom petals during certain seasons. There's actually a ton of little details there for your brain to pick up and immediately upscale into high def for you. It's delightful. And sometimes terrifying.

      Sometimes something new will happen. A creature you've never seen before will approach your little community. It will be represented by some letter and your brain will render that for you in the way it has been taught to do. Your eyes see a d and you see a dog. Your eyes see a D and you see a dragon. It's bigger than a dog. Most things are, no big deal. But you've been deceived.

      You watch as a band of dwarfs approach the dragon. The creature is quite still, right next to the round trunk of a tree that looks like this O. The brave warriors are still far from the creature. You've built whole dinning halls, with wooden chairs and stone mugs and carvings decorating the walls, that could fit within the space separating the warriors from the capital D dragon. One canny dwarf let's loose an arrow at the beast. It zips through the air like this -

      As it approaches the Dragon, which is surely just to Iike a dog but a bit larger and green right, time begins the slow. It ticks. And ticks. And hell is unleashed. Flames jet from the Dragon. Unending flames pouring like red ink in billows that quickly fill the vast space and enrobe the dwarven warriors in a superheated death that pushes in and flows past and even through the band until flickering flames fill virtually all space to one side of a capital D that you will never, ever, mistake the size of again.

      My scalp tingled and it felt like my skull was over heating when my brain spontaneously supplied all the extra graphical details for that particular scene. I'll never forget it.

      • Can you share screenshots of what you're describing? It's send awesome and I'm very curious about it, but I can't find anything similar on search engines.

      • This, sadly, is no longer true for the Steam version of the game. It comes with a (pretty good) tile-set, which is enabled by default.

        I still think, the old ASCII art and keyboard-centric UI was better, but well...

  • This (sandbox games that are all about "pure" gameplay, where the narrative is made by the pseudo-random events) is my bag!

    In no particular order except for #1, these are my top-10:

    1. Kenshi Post-apocalyptic alien planet sandbox that can be a colony simulator, a faction-combat game, an exploration and boss-fighting game, and so much more. This is by far and away my TOP recommendation.
    2. Rimworld Dwarf Fortress-like colony simulator set on proc-gen alien planets. Supremely mod-able.
    3. Starsector Sandbox space game with a bit of everything. You can play it in so many ways, and there are so many encounters and missions and things to do. Tons of mods.
    4. Mount and Blade: Warband A medieval-combat "simulator" where you lead a... Warband of soldiers around a faux medieval world. First-person combat with a lot of great complexity. Supports mods.
    5. Derail Valley A train-driving simulator, where you just take contracts to haul stuff between towns/stations/etc. Multiple engines to drive, and a lot of cool physics to contend with.
    6. Project Zomboid Zombie apocalypse survival simulator, with multiplayer. Lots of mods.
    7. Spore A sandbox classic, where you usher a species as it evolves from protozoa to being an interstellar species.
    8. The Sims 3 Playing house for adults (and kids). Build a house, decorate it, get a good job, have kids and pets. The unattainable Millennial fantasy.
    9. Starbound Universe exploration sandbox, with a bunch of humanoid aliens you have to ally with to defeat a big monster thing. Moddable.
    10. X4: Foundations Economic simulation sandbox set in space. Build stations, ships, influence wars between empires using economic sway... Very very slow, but fulfilling.
  • not quite sure which one takes the top spot,
    but its either openttd, factorio, btd6 or dota2

  • I don't fully understand what you mean by "it's all in the gameplay game" but based off the fact you included a picture of one of the original rollercoaster tycoon games, gonna have to say rollercoaster tycoon 3.

54 comments