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  • I wont bother with all the statistics this time, but >we moved form 0.34 lines of code per one buyer, >to 0.24 lines of code per one buyer, so we are >getting more efficient I guess :)

    copies sold per line of code is probably the most "factorio" way to think about sales figures

  • The game I'm thinking about is related to WoW in a similar way as to how Factorio is related to Minecraft.

    OK, mate. You want to take one of the most addictive games of all times and make it 10x more addictive?

    This gonna be gud!

16 comments