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What are your favorite racing games?

Sim, arcade, simcade, anything. I'm kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.

Me personally, I'd say Dirt Rally 2, very addicting gameplay.

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  • Favourite racing game is always highly dependent on what I am looking for.

    Forza Motorsport 4 (Not Horizon) was one of the best racing simcades i've enjoyed playing, it has solid sim-ish racing and it is very satisfying to build up a garage and take a car for a spin on some of the gorgeous original or real life racetracks. Unfortunately, it's an xbox 360 exclusive and not backwards compatible on xbox one or series x, so not really playable on current systems. I am stll looking for a similar experience on a modern pc.

    I also enjoy "Project Cars" and it's sequel "Project Cars 2". I can easily play the games on my current PC or the Steam Deck, but the game can be challenging on a gamepad - not impossible, but managable. It does lack some beautiful original tracks as it only features real life circuits and it does lack the satisfaction of having to "earn" and build up a collection of cars and making them your own. Unfortunately, both games have been delisted on storefronts and can no longer officially be purchased, but if you can get your hands on a PC Key, you can still enjoy the games on a modern system.

    If I want to enjoy some sim racing, I'll go with Assetto Corsa or Assetto Corsa Competizione. Great fun with a steering wheel, not really my thing with a gamepad. Modding possibilities for AC are basically endless on PC, but again, lacking some sort of progression system that will allow you to build up a car collection.

    Forza Horizon 3 with its Hot-Wheels Expansion was probably my favourite open-world arcade racer, unfortunately it's also delisted, and while I still have the physical xbox one version, that means I can't play it on PC. Forza Horizon 4 (with the Lego expansion) is the next best thing (still far better than FH5) and is still available on PC, but will also be delisted in december (grab FH4 while you still can!)

    I have also spent a lot of time playing Burnout Paradise, but I still prefer Burnout Revenge over it's younger open-world brother.

    Wreckfest is a great spiritual succesor to the already great Flatout 1/2 and certainly the best banger racer you can currently get. The damage model is very convicing and it's good fun to wreck some CPU racers.

    BLUR - an underrated battle racer, with a really fun 4 player splitscreen. Calling it "Mario Kart with real cars" is, imho a bit too simple, but it does get the point across quite well.

    Need For Speed: Most Wanted (2005) - early 2000s yellow/brown tinted aesthetics aside, the game still looks good today and police chases can go on forever. Great fun.

    Not a racing game, but a honorable mention: American/Euro Truck Simulator 2, bought it as a joke back then, but it does feel cathartic at times.

  • Not a "racing" game but you can race in BeamNG (and even do multi-player with a mod.) After trying it, other games feel underwhelming to me.

  • At the moment Assetto Corsa and Wreckfest.

    Assetto Corsa because it's a simracing sandbox. I've modded it to hell with Content Manager and CSP. I also have a lot of paid mods for mainly formula cars like the RSS Formula 1/2/3/4 cars and the VRC Formula E cars. The AI is the perfect level of silly to cause absolute mayhem with the right settings, but also pretty interesting races when you want them to behave.

    Wreckfest is a joy on the Steam deck and for casual mayhem. It still has a nice driving model imo, while remaining casual. The maps are optimized for crashing into others which means you're never safe.

  • Gran Turismo and Forza. I love the simulation aspect, ain't no way on Earth I want to drive a sports car. Too irresponsible.

    Mario Kart for the social aspect.

  • I have really fond memories of the first Grid game from 2008. That's alongside NFS: Most Wanted from around that time, like most people it seems, haha! I also spent an inordinate amount of time playing Gran Turismo 3: A-spec. I loved the career mode so much.

    My favorite cars are the Lotus Espirit and Mercedes-Benz McLaren SLR, to this day, because of Gran Turismo 3 and Most Wanted, respectively.

    There haven't been many recently that have piqued my interest, other than the gang all wanting to get Forza Horizon. I don't play it much on my own, though.

    If there were another track game where you work up from the bottom with a shit car in different classes of races, earning money and unlocking new parts and stuff along the way, I'd be into it. It seems most newer racing games just have generic "Engine Upgrade 1"-type options, or full-blown sim where you're picking extremely particular individual pieces and tuning everything to an overwhelming degree.

  • Forza Horizon 5. Why 5? Because unlike 4, it doesn't crash to desktop a lot... although 4 has more to do and a more interesting season system (the tropics has "seasons" but not the snow and scorch temprature swings like people in temperate latitudes are used to), 5 just has a bit more polish, and bold move with taking it to Mexico.

    I also am watching the progression of Forza Motorsport 7, because the FM series is basically not-Gran-Turismo and I can play it on my gaming PC (no consoles here).

    I used to be all about Gran Turismo back in the day, as well as the DiRT series and even Race Driver. Codemasters games, though, tended to be very arcadey. I need to get Dirt Rally 2, as I played a bit of 1 and it was pretty good.

    I also remember Spintires and its spiritual successors Mudrunner and Snowrunner. Fun off-roading sandbox games with mud physics... because no offroading game has even attempted that in the level of detail ST/MR has. Also, the original publisher of ST is the worst, and they've broken the original game, just get Mudrunner or Snowrunner for a better experience.

    Also, I am on the lookout for spacecraft racecraft games. I want to use my 4 axis stick for something other than Airbus landing challenges.

    Also the 1-2 combination of Automation (car company simulator) and BeamNG.drive. You can build a car in Automation and export it to BeamNG to drive around in. Bonus props to BeamNG being the only car sim I know of that has decided to actually model the physics of an automatic transmission. This is something I wished other games like Forza Horizon and Gran Turismo would do, as a lot of modern cars are Automatic only and in every case they just turn the auto into a stick... and it's terrible, as automatic gear ratios don't work for manual transmission driving. If we can upgrade the transmission, then we can have a better incentive to replace the slushbox with a crashbox if it's worth the upgrade, considering that torque converter transmissions are used in offroad racing due to having better resilience against the shock forces from bumps and jumps.

    Shoutout to Live For Speed, the surprisingly detailed car racing sim by three bros that even takes clutch temperatures into account. Their latest updates added workshop-style modded cars into the game.

  • Consider most of people already gives what they like and also me have variety of interest (likes Rally, Endurance racing, Open wheel, Closed circuit, Street races and so on), maybe I'll go with Tokyo Xtreme Racer (and its spin off Drift) series. To me Genki much more than a game but rather a love letter to these genre (they even go down with consulting with street racers, incorporating them in game, and make short documentary about them!).

    (Excuse me for going a little bit on culture) First the main elephant, the Wangan racing genre. back then (even to this day?) this sub-genre of racing is niche as IIRC this racing scene mostly around Japanese and traced way back in 80s and early to mid 90s during Economy bubble era. Everyone had a lot of cash to spend their money and guess what? those city people spend it on (illegal) street racing and the infamous one where they raced on highway networks. You got japanese tuners also actively participating on these kind of activity even the infamous one! Like owner of RE-Amemiya, Abflug, TOP SECRET, Auto TBK, MCR and so on, now coupled of that with infamous exclusive Mid Night Club, you get the idea of why these people seeking thrill of moving fast on this highway roads. For Touge scene and sub-genre, I think you guys all know very much as it's more popularised by kind of Initial D and such.

    Back to the game. back then you can't find a almost 1:1 recreation of Shuto highway network in a game. On Tokyo Xtreme Racer 1 (Dreamcast) you have almost 1:1 recreation of C1 loop portion of Shuto highway which is well made and still hold up to this day even with decent car roster. Tuning in this game is fairly deep and necessity to gain upper hand on higher stake, you have to make sure your gear setup suited to the portion of highway you're currently run, running on Wangan Bay route isn't the same as running on C1 Loop or Shinkanjo area. Tokyo Xtreme Racer 2 (on Dreamcast) brought Wangan Bay route and Yokohane road into the menu and so the highway network almost fully(!) complete, this time they brought more selection to the cars and gives you freedom which car you want to start your adventure to become one of the fastest highway racer. Tokyo Xtreme Racer Zero somehow a port of TXR 2 on PS2 which add several new rivals and new cars exclusive to PS2. Tokyo Xtreme Racer Zero-One (3 on the West) brings licensed cars and 2 other city like Nagoya and Osaka but at cost of reduced cars (still interesting selection).

    For both main series and its spin off Drift series that distinguishing themself with other akin to Need for Speed is the RPG element and roguelite that makes every playthrough can be different. You can start the game using Kei cars class, you can start with bigger luxury cars, or you can just start with sport coupe cars just like everyone else. Your car is half of your strength, you need to couple that with car setup and your skill to conquer the road to become one of the fastest. Another interesting bit is that each Rival has these small bios about them which gave them little bit of personality. To me those what makes it feel more raw and engaging for use who likes the genre and culture around it (becasue back then these street racers come from variety of background, you can have your ordinary young adult up to businessman member).

    Nowaday Wangan genre have their spot filled with Assetto Corsa with Shuto Revival Project (SRP) map and even with "No Hesi" (western equivalent) server and you have standalone game such as Night-Runners.

    While Genki confirmed they develop new Tokyo Xtreme Racer, I have mixed feeling on it afraid that it turn become something like C1GP where they playing "safe" and becoming more into legal area turning the highway into something like sanctioned race event akin to Tokyo Expressway/Special Routes map in Gran Turismo. Wangan racing without traffic and heavily modified cars kind of feel off.

    Fun fact: Genki help Namco develop Wangan Midnight in its early day even on PS2 game they reuse TXR0 game engine, and then Namco do it themselves and turn it into arcade game (Wangan Midnight Maximum Tune series).

    • F1 2020
    • Burnout Revenge
    • Gran Turismo 2
    • Need for Speed: Underground 2
    • Need for Speed: Most Wanted (2005)
    • Dirt Rally
    • Test Drive: Off-Road
    • NASCAR Thunder 2004 (PS1)
    • Ridge Racer (1993)
  • F-Zero GX - As far as pure racing goes, GX is perfection.

    Kirby Air Ride - The actual racing mode is... mid, honestly. But City Trial? One of the most interesting and unique game modes ever conceived. Sad this game never got any kind of successor.

  • GRID: I absolutely loved the original Grid (I think it was called Racedriver: Grid in Europe) when it came out.

    Project CARS 2 and Assetto Corsa Competizione: A while ago I tried using a PS5 controller on PC and using the gyroscope to steer left and right by tilting the controller. It works well enough when you get used to it. It gives you more granular control than an analog stick. You really can't tilt an analog stick 15 degrees consistently, but you can tilt the controller like that consistently. I'm not saying its as good as a racing wheel, but if you don't have one, it'll at least let you play games that might otherwise need a wheel. I played a decent amount of Project CARS 2 and Assetto Corsa Competizione that way.

    Sonic & All-Stars Racing Transformed is a fun kart racing game. If you don't have a Switch and you want something like Mario Kart, you should pick it up. It isn't just a Mario Kart knockoff with Sega characters. Wait no... that's exactly what it is, but it's a good one.

    Meta: !simrallyracing@lemmy.world is a community here.

    • These are some solid picks. Grid is probably my favourite game that is closest to being a sim racer. Love doing the 24 heure le mans

      • Yes! And if I remember, those races actually lasted 24 minutes, right? I hadn't played a game that did that before. I loved the fact that there was an actual endurance/focus element to that race.

  • I loved Driveclub back on PS4, think it's delisted and possibly servers shut down, don't remember.

    Project Gotham Racing (I think 2 was my preferred one), Midnight Club II as well

    Mario Kart series

    Quantum Redshift on OG Xbox

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