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26 comments
  • I had this, but I remember not really getting it at the time and not giving it a fair shot. Maybe it's time to go back.

    • I was hyped for the game and recall liking the game when I played it. I also got really stuck at one point because I didnt really make good use of my upgrades, so my playthrough ended up with me just meleeing everything because I felt the magic was so weak. Eventually I gave up

  • I remember this game being sold as a successor to Mystic Quest, and so I wondered why people complained about it not being as involved as a main series Final Fantasy. Mystic Quest was like an RPG made for people who weren't familiar with RPGs as sort of an easy introduction to the concept. Quest 64 felt very much in line with that idea, and it did it extremely well. IMO, it was actually more fun than Mystic Quest because it also still has an engaging story while Mystic Quest definitely feels and reads like an extra long tutorial.

  • I rented Quest 64 back in the day but never beat or bought it. From that rental my impression was that it had some good ideas but need a lot more polish, add in the N64 price tag (especially since I could run burned CDs on my PlayStation at that point) and it was banished into the realm of "Maybe if I see it on sale".

  • This game had a lot of potential to be really good. I think its still got the framework for it, but could stand to use a mod to rebalance the magic and item drops to make the game a bit easier and less unbalanced.

    • Quest 64 French Vanilla more or less is that mod. Not totally sure what I think of it though. It's a huge improvement over the game's mechanics, but this is also one of those games where all the weird balancing quirks are part of the game's charm.

26 comments