What part of a game you enjoy replaying do you dislike replaying?
I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.
I generally like playing the assassin's Creed series, but since assassin's Creed 3 or so, the future storyline is just lame and every time I get pulled out of the animus I groan audibly, because I now have to do some stupid quest outside of the main story.
The thing is originally I was hyped that eventually Desmond would become a master assassin and I would get to play a futuristic, open world, watch dogs style assassin's Creed. It's clear that they fucked that up, so now I just skip all the out of animus storylines when I can.
I honestly believed this was going to be where things went as well, the fact that it didn't and they chose an honestly bizarre way to handle it really took the joy out of the present day stuff.
Aw man, yeah, the ending of AC1 where Desmond uses the eagle vision and discovers the code on the wall, it gave me chills at the time. I was so hyped for where they were going to go with the story and for a modern day assassin arc.
But I guess they realised they had near infinite points of history they could stretch the franchise out to, and keeping the Desmond story going was only going to limit their cash cow's potential.
I checked out half way through the Ezio arc that seemed to go on forever and only went back because everyone was raving about Black Flag. By then the modern day story made zero sense to me and was just a slog.
I found the same issue with Ezio, it's like they liked the character so much they just got stuck on him and dragged out his story but at least he had the most complete arc
I found the same issue with Ezio, it's like they liked the character so much they just got stuck on him and dragged out his story but at least he had the most complete arc
After finding out that AC 3 was not the final one where I got to play as Desmond as an assassin in the future, I just gave up on the whole series. I have no interest in continuing a story that's just gonna get milked forever. I do kinda get it though, the "assassin in historical civilization" thing could be kept fresh for way longer, but it just ruined the whole significance of the Desmond storyline.
I loved the modern sections of the first two games (Ezio trilogy is one game for this comment's purpose) and never played three, so when I got black flag and found out retroactively that they killed off Desmond and didn't intend for a modern day assassin's creed to be the endgame I quit playing them.
Just in time too, cause they'd have clearly just kept milking the franchise to death in the past decade.
I've been replaying the entire series this year, the biggest issue I have with the last couple (origins, Odyssey) is that they're too damn big. It feels like a slog to play
One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that's a pretty good indication of how people feel about it.
I've seen that damn cart ride in Skyrim so many times that Ralof and Hadvar are basically family. I consider the alternative start mod an absolute requirement now.
I love Thief and Thief 2 but there are a few levels in there (Thieve's Guild, Trace the Courier) that are pretty dull and uninteresting to replay. They're the songs you're still tempted to skip on otherwise perfect albums.
I'm nostalgic for that cart ride, but I still use the alternate start mod because the cart ride is one of the buggiest parts of the game, and letting my mods load prior to viewing the cart ride avoids a lot of problems
The start of Skyrim is sooooooo long and so boring. I didn’t even enjoy it the first time… by the time I got out o the caves I was burnt out and gave up on the game for like 12 years. I got into it recently, but I almost always bounced off of it because I didn’t enjoy the opening at all. Bethesda is probably the absolute worst company at game openings. Even Privateer’s Hold in Daggerfall is kind of notorious for grinding players into a bored paste. Possibly the only game that gives Bethesda a run for their money is the awful temple section in Fallout 2, but I assume that’s why they bought the franchise lol.
I don't replay games often, but I did several playthroughs of Elden Ring when it came out. It's a 10/10 game and nothing beats playing it for the first time blind.
However, the mountaintop of the giants is fairly lacking and the boss rush at the end leading up to Radagon and the Elden Beast feels rushed. I also prefer the Godfrey fight over the final boss.
True, the mountaintop could have been a bit more Inspired for a zone locked behind a lot of progress. Even more underwhelming if you compare to Farum Azula.
True Godfrey was one of my favorite boss both times just because i love the character and ambiance. I remember making a build of a viking with two axes and listening to brothers of metal.
Do you count the prologue level in Mega Man X as a tutorial? Because whenever I go back to beat that game, I have no problem playing that level again. It takes like 3 minutes and it gets your jumping and shooting fingers all warmed up.
I understand why they do it, though. Because every time there is something skippable, people will skip it and then go and complain about being confused or saying the game didn't explain something well enough. A good thing that should be more common is things shouldn't be skippable the first time you play a game and then skippable after that.
Many wish for less handholding in games, then completely miss major features or story beats because they skipped whatever they needed to get that info and go and pester the devs or others about it.
The secret: at the end of the game leave a key combo (like a cheat code) that skips the tutorial. Anyone familiar with the game could just find it online any time they want to replay it, but new players wouldn't know it exists.
There are Mary Jane sequences in Spiderman 2 as well. More, it felt like. I also hate them. In fact, Sunday night was the first time I played in three weeks because I got to an annoying Mary Jane sequence that I just didn't want to play at all
Edit: also, I found out after beating it, there's no New Game+ yet. Just FYI if you're into that sort of thing. I read "first part of 2024" for that
Im a pokemon "gen unner" kinda gal, so take what I say with a grain of salt, I like collecting weird creatures exploring all the funky stuff I can find but...
I hate grinding and actually fighting random battles.
I've been saying for a while now that we're just beyond the world of grindy, random encounters. The early games weren't fun because of the dozens of zubats we had to deal with. They weren't even "harder" for these reasons, despite the absurd opinions you'll stumble across online. Remembering to stock up on repels isn't really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash "A" through random encounters and opening the menu to hit a Fresh Water every once in a while is not.
GTA: San Andreas, OG Loc mission. I'm much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It's way harder than the train mission.
Terraria. I love Terraria but the start is a chore to get through with how slow everything is. It's still not enough to stop me of course, the game is just too much fun
How I wish I could play it for the first time again, beating the wall of flesh for the first time and discovering that the entire game just shifted to whole new level was amazing. Then, after beating moon lord a couple of times, discovering modded Terraria. There are no words to describe the joy this game has brought me
Interestingly, i used to hate the stealth section in wind waker as a kid, and now it feels like no big deal. I attribute this to being older and now sort of decent at games.
Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.
In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it's activated are just tedious.
Another user said the Fade section of Dragon Age: Origins, but I'll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you're down there for a while.
For Factorio, I think it's a smaller window... before you have basic items (belts, power lines, solar etc.) automated. Bots are huge, but once you can extend your base/bus at will the game gets way less tedious.
KOTOR 1. Taris is cool but let's be honest. I play that game because I like playing a Jedi. I've also played it from start to finish at least 20 times.
I call Nier:Automata "the best game I will never play again" and it's because of 9S' combat.
What were they thinking? No one cares about 9S anyway! But he's your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I'd play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT'S what people are here for, know your audience!
Fighting street thugs in the Yakuza games. The man can't even walk peacefully for 2 mins.
The problem is even worse with Yakuza 7. The RPG fighting mechanic makes me feel like fighting is a chore. To add to that, you cant even run away from these fights.
The initial prologue cutscene in Okami. It's about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can't just do something else because you have to press a button to advance the text.
I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.
I love watching Let's Plays of Telltale games and similar games like Life is Strange. But usually, the first episode is hardest to watch through, because in these types of games, the first episode also serves as a very drawn out tutorial and has the most of the lore dumps.
I love Cyberpunk 2077, probably one of my favourite games ever and I've beaten it something like a dozen times. I still hate talking with Evelyn and doing the heist. It's such a slog once you know what to expect. At least they made the BD tutorial skippable.
A dozen times? Damn that's a lot lol. I'm about to play out my second since the expansion is out. My first playthrough was a Nomad sniper / Gorilla Arms / baseball at wielding punk. I think my second time I'll go with a Corpo stealth net runner.
I feel this way about all of the brain dance scenes in cyberpunk. I don't enjoy them and find them incredibly tedious. Thankfully there are only a few that are necessary for the story but they are notably bad, not fun, and add nothing to the game while absolutely stripping the moments spent playing through them of all joy
The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don't care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.
Subnautica's great, but there's a part of the game where you have to manoeuvre a dummy thicc sub through an underwater cavern that's only just wide enough in every direction to make it. There's no useful outside view and you're trying to navigate by sonar and proximity sensors. You're almost sure to scrape off some hull plating and need to repair it. And it's slooooow because rushing it damages the sub faster than you can unmangle it.
And then when you FINALLY get in there, you get ganked by a damn leviathan. Just seriously fuck the cyclops. The sub truck in below zero is so much better.
Cyberpunk - the learning to use the deck thing and a couple other spots with crazy looking cut scenes you can't skip or save during. It's like you HAVE TO PLAN to be able to play the next 15 minutes without stopping.
you can skip the deck thing I think. you get a choice with jackie about slotting the training chip. I mean unless you want to do the other turorial parts for some reason but not the deck.
Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog
I'm assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.
Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story
I really didn't like Doom Eternal but I think that had a lot with me wanting more of Doom 2016.
I felt Eternal had too many arcade mechanics.
I vaguely recall a mod that added some Doom Eternal mechanics to Doom 2016 but searching online the closest thing I see is the inverse; a mod that makes Doom Eternal more like Doom 2016. I might check it out but I feel like the level design would limit what the mod can do.
Ex. Removing dashing I feel like would limit the player's ability to unlock some secrets.
I second this. I thoroughly enjoyed the hell out of Xen in Black Mesa. I really feel like they really did justice to what the original devs could have accomplished if they had more time.
I haven't been so fully engrossed in a game like that since... Well Half Life Alyx I guess. Truly a great feeling.
and a lot of other parts where its just people talking at legnth - its only interesting the first time, but its almost half the game and really detracts from replayability
KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.
I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.
I loved peragus the first time through, but the more I replay it the more it's just having to run around to all the terminals in the right order while being slowed down with the easy but tedious fights, esp with not a str or dex build and harder difficulty.
And that conversation with the hk is so annoying, like I know you'll tell me the password, but it always takes me so much time to find the dialog path to get him to say it in the voice for some reason.
I really like the character swap sections though, especially the onderon ones. It adds more difficulty and makes party builds matter. Otherwise I feel like I just blow through everything with mc even solo
It's so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it's interspersed with "puzzles" that are really just exercises in frustration.
There's a specific command to skip the ocean house, but I didn't mind that. I wish I could skip the damned sewers.
The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.
Kotor 2, the entire beginning section. before telos, and even some parts of telos, i love the rest of the game still, but the early parts of kotor 2 didn't really age well, especially the space walk part lmaooo but that parts actually enjoyable because it is silly. The beginning section only is bad if it's on subsequent playthroughs, and i wish i could enjoy it for the first time again, very much.
For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.
Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.
I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.
The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.
Elden Ring. The experience as a whole has a significant drop once you take out Morgott. There's a handful of different reasons, and none of them are really significant, by themselves, but added all together...
Everyone already mentioned Dark Souls and stuff like that. Some stages in classic Doom are also kinda like that.
But my personal nemesis is the mission Glatisant in Ace Combat Zero. Every AC game has it's long score attack missions, but Glatisant is mandatory in every run of a game you have to clear at least 3 times, and it's a 30 minute long ground assault on a snowy mountain range with poor visibility and covered in air defenses. The danger level never gets lower, and it's easy to get shot down right at the end and having to start it all over again.