Sunset Overdrive Made Insomniac Just $567 Profit
Sunset Overdrive Made Insomniac Just $567 Profit
It has been revealed that Sunset Overdrive made Insomniac Games just $567 since being released back in 2014, but why?
Sunset Overdrive Made Insomniac Just $567 Profit
It has been revealed that Sunset Overdrive made Insomniac Games just $567 since being released back in 2014, but why?
Making 567 dollars off of 50 million in sales (7 million more than their development costs) says to me that either the numbers are wrong or theyre incredibly inefficient at converting sales into profit. Or both. Like... they could have had a stream of their own game make more than that.
When something that big barely turns a profit, I immediately suspect Hollywood accounting.
But if true, they made a game, covered their costs, left the company with an asset that can keep making sales, and probably developed their in-house talent and tooling along the way. That's a lot of points in the "win" column.
Wise leaders understand that, in business, victory means getting to try another project with the same team, next year. Failure means disolution of the business. Earn enough years and projects with the same team in a row, and maybe you take one of the big wins one of those years.
I mean it only looks bad if you believe in endless growth. It cost some money to make and it made it all back, all the employees were paid for their time. I see no problem.
That's a shame, I played sunset overdrive over quarantine, knowing it wasn't a huge success but weirdly got sucked into the world. I played it pretty much every day until I beat the final boss and had a great time with the world traversal mechanics. It kind of felt like a Saturday morning cartoon version of a Just Cause game.
Huh. I knew the game wasn't a runaway success but I'm surprised that it barely turned a profit. I suppose it makes sense why they pivoted to doing Marvel games. At least we know from the leaks that they haven't given up on doing new and original IPs.
This game is fantastic.
If they'd opt-in to GeForce Now I would buy this on Steam in an instant.
Doesn't the game run on any potato by now? Why GeForce Now then?
I'm on a 2013 Macbook Pro so it's not just potato city but potato city in MacOS country. I run a decent amount of games but Firewatch was about the most it could handle and it wasn't exactly a smooth experience. Even something as low-demanding as SOMA is all just stutters and choppy frames moving in slow motion at the lowest settings. Bootcamp was pretty much just taking up space because of that.
With GeForce Now I'm actually playing games I wouldn't have even thought about otherwise (just got 100% on Jedi: Fallen Order the other week and it all looked and ran beautifully). For me it makes it so I can actually run the games, plus they actually look really good, plus it means I can play those "Windows only" games without having to take up space with bootcamp (which again, would struggle immensely with something like Sunset).
Obviously I'd love better hardware but being able to hop on GeForce for free for an hour to play a game I picked up for a few bucks is a much more reasonable option until I get a lot more money.