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  • Probably an obvious one, but Life is Strange was a pretty emotionally fraught game to play through. Everyone's probably aware, but it is filled with choices that determine lots of different small outcomes as well as the main ending. So after I finished it, I spent the evening watching streamers react to the ending and sniffling along with them.

    Personal story about that, a good friend passed away unexpectedly right before the pandemic, and his wife asked for my help finding some things on his computer. He was a great guy, big burly dude not known for being overly-sentimental but a wonderful imagination/DM. As I was going through stuff she was reminiscing about him. So we opened his Steam library and he had 2 games installed. Fortnite and every chapter of LiS. She had no idea what that game was, but imagining him secretly huddled over his laptop, guiding Max & Chloe along just broke me.

    Another game that drew me in instantly was Hellblade: Sennua's Sacrifice. Seeing the character's backstory in the first couple of scenes and knowing that this was a story game dealing with mental health and loss was major, and I was immediately motivated to help her get through the healing process.

    • LIS holds a special place in my heart, it was the very first character focused game I played/actually paid attention to while playing. Really beautiful game.

  • Puuuh, a fair few over the years.

    • Same one as you, Rosalina's backstory made me tear up a little bit. It was really really well done, and so unexpected in a Mario game of all places.
    • When first reading through Katawa Shoujo, Shizune's path (botched as it is) still hit me really hard with Misha being an aside that can't fit in, then later Rin's neutral ending also got me really bad.
    • Teenage me at the end of disc 1 of FF7, of course.
    • The ending of Signalis just recently.

    And probably a lot more. FFXIV has a lot of sad and emotional moments, although none of them hit me quite as hard as some other games did.

    • Ugh yeah, FF7 when Aeris is killed by Sephiroth. And the scene where Cloud carries her into the water... I was bawling. Afterwards I think I just sat there dumbfounded, staring at the empty spot in my party until after like 5 minutes I turned off the game cause I needed a break to mourn. I know the graphics don't really hold up these days, but it was all to real to me as a child and it was one of my first experiences with death even though it was just a video game character.

  • Probably an unpopular opinion, but- The ending of Starfield.

    Edit: I guess Boost's spoiler tags dont work? This is pretty spoiler heavy, so avert your eyes if you don't want Starfield spoilers! If anyone can suggest how to fix the spoiler tags it'd be much appreciated.

    Ending/story description:

    Why it made me cry (Includes some spoilers, but trying to avoid explicit descriptions of story events):

    Post-ending enjoyment (mechanics and different perspectives):

    TL;DR: It loosely ties story and mechanics such that I got really invested in the mechanics. When the story hit me hard, it also gave a massive mechanical impact that was particularly impactful given my play style. Those combined were overwhelming and made me sad, but also gave me a better appreciation for how some systems were designed to support the story, rather than oppose or ignore it. Overall, I really enjoyed it.

    Oh, and Presentable Liberty. You can see the ending coming, but it makes you so dependent on someone then takes them away from you right before you can show your gratitude. It's concentrated dependence and a great short game.

  • Damn near everything in Nier Gestalt/Replicant. That game wrecks me every time I play it.

  • Mafia 1. "Mr. Salieri sends his regards". Need I say more?

  • I was pretty emotionally stunted and depressed as a teenager and had trouble crying even when I wanted to (it's a horrible feeling, physically) so Earthbound and Mother 3 were therapeutic

188 comments