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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO

This town, in fact, has more than enough room for the two of us

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1 yr. ago
  • One of the most unjustified review bombings in recent years, IMO. The game is very much a standard Bethesda game, and is fine. Mods and DLCs are what people buy Bethesda games for, anyways.

    Don't get me wrong, Bethesda themselves are very mediocre game devs, but their specific style of game lends itself well to modding.

    Starfield is just as mediocre as Skyrim and Fallout 4, everyone who made Morrowind great is gone, Bethesda games ride on the success of their modding communities.

  • Growth and stability of necessities aren't mutually required.

    You can have controlled or even negative growth and plenty of food and necessities.

    Imagine it this way: what if we made it completely illegal to make party favors and other single-use items with no benefit? Growth would lower, but food production isn't hurt in the slightest, and other jobs can exist.

  • The best product should not be what's most popular in Capitalism, what's profitable to produce is what's most profitable. With tons of competition, you just have competing levels of automation, corner cutting, and exploitation.

    Competition and markets in general are the cause of enshittification.

  • Depends on the country, honestly. In America, I'm more inclined to believe Syndicalism would work, reform won't meaningfully happen from within.

    In general, I'm anti-tendency and believe that the material conditions of each space need to be analyzed independently.

  • Full agreement, way ahead of you. Instead of having a robust, publicly funded infrastructure-based necessity (internet service), it gets chopped up and sold piece-by-piece with price-gouging and local monopolies like warlords.

  • Just finished Signalis, got the "Promise" ending. Feel pretty empty after that, it's such a good game and is further proof that games don't have to have incredible graphical fidelity or huge teams to be fantastic and look great.

  • Delusions of self-confidence in their skills due to having an in-demand job. Once supply meets demand and their wages fall to the norm, tech bros won't have that insane level of confidence in having "won" Capitalism.

  • Yep, it tries to do the whole anticapitalist thing, but also not being a leftist power fantasy. It's still possible to walk away with an extremely liberal message of "unchecked Capitalism bad, but checked capitalism good." Still a good game, though.

  • Unfortunately not as much as you would like. There's plenty of chances to blast corpo rats, but CEOs and whatnot? Nah. Ironically, in many endings, you accidentally reinforce the issues as people take advantage of your actions for power plays.