blackluster117 @possumpat.io
One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.
30 0 Replyzzx @lemmy.world Don't forget the geometry shader for special vertex manipulation
15 0 ReplyGoat @lemmy.blahaj.zone
no one uses those, especially in Vulkan 'cause it has mesh shaders
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SkySyrup @sh.itjust.works that’s a lot of effort for a meme, I applaud
11 0 ReplySmorty [she/her] @lemmy.blahaj.zone
Don't tell anyone, but I think it's a repost
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Yuumi @lemmy.ml
Funny
11 0 ReplyViking_Hippie @lemmy.world I'm just waiting for the death pinch 🤷
5 0 ReplyDraconic NEO @lemmy.dbzer0.com
Well... That's not good...
Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.
4 0 Replyblackluster117 @possumpat.io
The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.
1 0 ReplyHazmatastic @lemm.ee TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up
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Gabu @lemmy.world This joke has so many levels it could be a Mario game.
2 0 Reply