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Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.

Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.::Fees of up to $0.20 per install threaten to upend large chunks of the industry.

42 comments
  • This is why we as consumers must demand open source software

    • $0.00 dollars per inStallman of godot engine.

    • While I'm a huge open source advocate this has little to do with open vs closed source software.

      • The issue of having to put up with software changes you dislike is solved when you (or 3rd parties) have the freedom to change the software in ways you like.

        It is my hope that people see this as very much a proprietary vs free software issue. I hope this leads to further introspection; it's bad when an engine mistreats them (game devs) so maybe they should give software freedom to their users too.

      • This has everything to do with FOSS.

        If a company can get away with pulling the rug on you, they will.

        Once you've heavily invested in using a a piece of software, the company behind it has leverage over you, but if you could pay for updates to that software from another company, the original company has no leverage over you.

        The only reason these companies refuse to release the source code is because they are planning on fucking you over in the future. As consumers we need to demand open source products to prevent this sort of abuse.

  • This is the best summary I could come up with:


    That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met.

    The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company's different subscription tiers.

    Outside of those countries, an "emerging markets rate" ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.

    This is a major change from Unity's previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.

    Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.

    "Gloomwood will definitely be my last Unity game, likely even if they roll back the changes," developer Dillon Rogers wrote on social media.


    The original article contains 506 words, the summary contains 168 words. Saved 67%. I'm a bot and I'm open source!

42 comments