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Unity’s new “per-install” pricing enrages the game development community

Fees of up to $0.20 per install threaten to upend large chunks of the industry.

83 comments
  • I think the worst part of it all is the trust that is irrevocably broken now.
    This is obviously a moronic scummy decision driven by greed, but it also goes directly against past decisions. As per this reddit post, Unity actually had a TOS in action that protected Developers against retroactive changes like this. Specifically, it stated that you could choose to continue using old versions of the engine and comply to the old TOS if an update to the TOS that you disagree with ever happened. This specific part of the TOS was deleted last year.

    If they actually try to enforce this new crap on already released games (that accepted an older version of the TOS) then it would seem blatantly illegal (I'm not a lawyer though).

    Even if they revert everything by tomorrow, the whole fiasco still shows where Unity's current interests are, and make the company a liability to deal with for any game developer.

    • Yeah, this isn't a "I'm never using Twitter again!" kind of fiasco. This has upset Capitalist™®© company heads, who now see Unity as a financial risk. Money tends to have more of a sway than morality.

    • Unity actually had a TOS in action that protected Developers

      No it didn't. It just had words that pretended tk protect developers. TOS are meaningless for anyone other than the service when they can change at will.

      • Yea, they are useless when being changed at will, but what if the TOS specifically said "You can disregard future TOS versions and still abide by this old one under certain circumstances" ?
        You would still be complying with the Terms of Service, by not honoring the new Terms of Service.

        Obviously, this is still a terrible situation regardless, but I am thinking about if the old TOS won't give already released games a way out of this BS, or even better, may keep a usable Unity version alive for the future. Long term obviously, as many people as possible should ditch unity entirely, but for right now, it looks like a lot of developers will have big trouble starting in just 3 months.

    • This specific part of the TOS was deleted last year.

      Yeah that's fine, what could possibly go wrong?

      the trust that is irrevocably broken now

      Irrevocably for the next week or so, maybe. People not only put up with but eat up heaps and heaps of BS and never change, so the BS never changes. Oh, Unity's corporate shite. "Shut up, it's fine!" Oh, Unity's being evil. "Shut up, it's fine!" Oh, Unity hired the fucking EA guy. "Shut up, it's fine!" Unity removed protections for devs. "Shut up, it's fine!" Unity wants to charge the fuck out of everycritter per-install. "Oh woe!" ... but any day now it'll be back to "Shut up, it's fine! They just want money, that's what companies are for! It's just capitalism broooo gotta make money, they can't just give stuff away!" like that justifies literally anything.

      Blah blah blah. I guess I'll never understand how people can think for-profit companies that repeatedly abuse them are their friends. Maybe that's just me being a clueless lefty free software hippie or whatever, unaware of the benefits of being exploited and shat on then going and white-knighting for the damn companies against real people anyway.

      wanders off yappyranting into the void

  • Unity casually destroying the trust between them and their devs

  • 2023 has been quite an year of revelation, showing the true nature of these scummy corporates. Lets learn our lesson and not jeopardize ourselves by trusting them.

  • This is the best summary I could come up with:


    That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met.

    The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company's different subscription tiers.

    Outside of those countries, an "emerging markets rate" ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.

    This is a major change from Unity's previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.

    Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.

    "Gloomwood will definitely be my last Unity game, likely even if they roll back the changes," developer Dillon Rogers wrote on social media.


    The original article contains 506 words, the summary contains 168 words. Saved 67%. I'm a bot and I'm open source!

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