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Thoughts on BattleBit Remastered?

Looking to get my Battlefield fix in and I've heard good things. Anyone playing and can give their thoughts?

81 comments
  • I really enjoy it for what it is, but I feel like they need to refine the overall experience.

    People can jump through windows and spray you, yet the ttk is super low, slow reloads and gunplay is a mixed bag when it comes to mechanics (single fire over auto, bipods don’t help at al).

    I’ll give it a massive benefit of the doubt due to pricing and oh, yeah…it’s made with love by three people.

    The party system is amazing and allows my friends and I to be dragged into a game in mere seconds. Worth it alone for that tbh.

  • Something specific I want to touch on - unlike many other games, the voicechat culture in this one is top notch. People getting really into it calling for medics and giving orders, trashtalking the enemy team when you get downed and they're trying to drag you away, fun (imo) musical micspam that reminds me of the old days of TF2 - and, perhaps most importantly, minimal bigotry and genuine nastiness. There's a little, yes, but not nearly as much as I would expect from a game like this, and the public ban log that gets pushed in the top right of the screen indicates the devs actually do care about removing bigotry, which is nice.

  • It was fun until I was forced to refund it due to the devs announcing they were going to move from EAC to FACEIT, locking Deck/Linux users like me out. Asshole bait-and-switch move if you ask me - I'm glad I had just under two hours of playtime.

    • As a Deck owner, I feel this. But at the same time, it's a 3 person dev team, and rampant cheating driving away their audience is the fastest way for their product to get destroyed.

      • Yeah, but FACEIT doesn't work either. None of these anti-cheat products do - they usually stop casual attempts at cheating, but in the face of any dedicated attacker (including subscription cheats and hardware mods) they're pure security theater.

        The only exception I can think of would be Vanguard, which only works because it's an aggressively maintained bespoke solution (and a complete security nightmare) - but even then, it's still defeated by hardware mods.

  • I think it's actually pretty good. Spent a few hours with a couple of friends, no performance issues, consistent moment to moment gameplay. It is good for $15. Good, cheap, and works. That's all I need from video games, not hyper graphically intensive, over-monetized storefronts thinly veiled as a videogame that doesn't run half the time and forces me to compile shaders the other half. Triple A needs to take notes.

  • Fun game the only complain I would have is the progression system for gun unlocks sort of suck and is quite grindy. I'm personally a big fan of the unlock system for gun attachments since it rewards good play with the guns you use.

  • Enjoyed it myself, not normally a fan of that type of game and for PVP i tend to play Siege. This I enjoyed a lot though, a few of us joined up together and it was reliable, had decent gunplay and was fun. I am a little concerned about cheating though. Whilst it has anti-cheat there were some definite suspect moments for me.

    • I usually see at least one person per night, if not one person per match, who gets auto-kicked for cheating. So there are definitely cheaters. But it does seem to be picking them off pretty effectively.

  • Amazing game. Haven' had this much fun in an fps in years. Their approach to moderation and getting those who are just blatantly terrible out of the game ASAP is wonderful. And it's a tiny indie game made by three people. And it's cheap! There's no downsides here the game is just amazing.

81 comments