Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things using Godot or request one from others
Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here
Note the first line, which invokes godot and includes the --headless
and --script arguments. You can read more about these args via godot --help.
Once the script has executable permissions (typically via chmod +x hello-godot.gd), you can run it in a shell like:
./hello-godot.gd "some arg" "some other arg" 123
That should output something like:
hello godot!
args["-s", "/home/russ/.local/bin/hello-godot.gd", "some arg", "some other arg", "123"]
This kind of thing can be useful for running tests via something like GUT (which
is where I started digging into this), or exporting games in scripts/CI.
Which makes me think I should look into how some of those godot CI docker images
run - maybe there are other arguments/features/best-practices there to build on.
Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?