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What are some video games that made you a better gamer?

For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.

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  • This is admittedly kind of an oddball interpretation of "better gamer", but my personal take on that is being able to enjoy games more, as opposed to any measure of skill in playing them (and also understanding that there's a lot of overlap there, but humor me for a sec :P).

    Perspective: currently in my mid 30s, peak gaming for my childhood was competitive shit like the N64's Smash Bros (which is the best Smash Bros. Fite meh.) or 007; fast forward to some racing type games, COD... the thing those all have in common was that the fun was in defeating your opponent, and any aspect of the game that wasn't competitive just kinda automatically felt not fun. Nor was getting stuck in a losing streak from playing against people better than me; or winning streak from playing against people who weren't challenging to beat. The window of potential to actually have 'fun' was shockingly narrow.

    The game that kinda pulled me out of that was Halo CE. Right out the gate, it looked like any other shooter, and it had a rapidly growing community and the competitive elements that caught my initial attention. Fire it up, and it IMMEDIATELY stood out as something special. Up to that point, videogame music was pretty much exclusively simple digital sounding jingles, so the Halo CE login screen music hit like a fucking truck. I start up the campaign, and experience another first: the story had me hooked. Campaigns in shooters only ever felt like a tutorial you have to sit through to not be terrible in multiplayer, but Halo CE was like a full-blown movie, with each scene supported by a literal symphony.

    It made me look at games differently - things like Zelda had flown under my radar, cuz what's the point if there's no multiplayer?? Not even score to compare?? Got myself a copy of OOC, and "...oh, that's why."

    So, long story short, Halo CE was my gateway drug into RPGs.

    More in tune with OP's question though, it kinda yanked off the blinders that stopped me from fully enjoying parts of some games, or entire genres of games.

    ...and that whole spiel is ofc relative to my subjective experience to the gaming industry circa ...idk, 1995+? So, Halo CE probably won't hit the same against today's gaming industry: but keep an eye out for games that blend elements you know you enjoy with material you haven't really dabbled into - you could unlock an entire new genre of awesome experiences.

    • I'm in the same boat. I had a PS1 when I was a kid and didn't rediscover video games until a few years ago in my early 30s. I definitely appreciate games more as a form of self expression as an adult.

      • I definitely appreciate games more as a form of self expression

        If Enderal isn't already on your radar, I can't give that game a high enough recommendation.

        Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT'S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.

        Steers away from common story tropes to the point that there isn't really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.

        This game is an absolute passion project by the devs, which is something we don't see often now-a-days.

        Note: link above is to the version that uses Skyrim SE's assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/

        Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.

        Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.

    • a little bit like that for me. Early on, I always loved pvp. The question was which mmorpg would be worthwhile to me to invest the thousands of hours to grind a character. I didn't want to end up grinding up and hating the game, which would be a huge waste of time. Studying all the candidates, I realised I wanted some key elements which would assure enjoyability:

      1. It had to have a commitment to RvR open team pvp;
      2. The devs had to show that commitment, preferably playing the game themselves regularly;
      3. It had to have combat abilities like my favourtie pvp game, NWN from 2002, which meant tab targeting; and
      4. The game had to prioritise gameplay and fun pvp balance, over gfx.

      Only after finding an mmo meeting all the the above, did I slowly play the game and over time, realised that a solid RvR open pvp game actually taught a player about real life and its challenges. How to win, how to lose, how to have the right attitude to challenges, how to endure tough times, succeed during good times, what it meant to defeat an opponent, what it meant to die in battle, and so on. Hence, I have been playing Champions of Regnum for more than a decade, and still love the game.

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  • Quake 3 Arena and Unreal Tournament. In my opinion, these are still two of the greatest games of all time. You don’t get better because your character or weapon is better. You get better because you put in the practice. you improve your reflexes. You learn the arena. Every player starts every match on an even playing field. Every frag feels like an accomplishment.

    I appreciate that modern shooters are trying to do something different with every iteration. But stuff like call of duty, overwatch, or destiny never captures that magic. In many ways, they felt more like slot machines.

    Halo got close, but I always felt it was too slow. And also, I felt Tribes was the better series for online play that felt similar. 

    • Oh fuck, I used to play Tribes Ascend. Still so sad that game got axed and we never got a follow up. I never thought about it that way, but I think I'd agree. Tribes is at once slow and fast since you can ski at incredible speeds, but shooting in that game is more about preparing and positioning for a few really good shots.

    • Have you tried Diabotical

      • I did. I feel like it overpromised it underdelivered. Mostly, I’m not too thrilled about the character and weapon designs. There’s a lot of UI elements that were taken right from Overwatch. 

        It’s certainly not bad. Just not what I crave.

  • World of Warcraft. 12 years of playing and raid/guild leadership helped me learn how to play, not just play. How to:

    • Theorycraft
    • Research how to improve
    • Maximize output and/or efficiency
    • Take advantage of class synergies in games
    • Understand the importance of area of effect, burst damage, sustained single-target damage, etc.
    • Understand damage mitigation vs avoidance, and where each is valuable
    • Play to my/my team's strengths, rather than simply doing what is "best"
    • Better recognize trends in game mechanics to anticipate what may come
    • Recognize the valuable portions of a game's user interface and maximize its visibility while avoiding clutter

    I had learned portions of these things in other games, but my leadership role in WoW pushed me to truly understand many things that aren't a major focus in most games.

  • Six-ish years ago I would say Overwatch. It was my first online multiplayer FPS and it fosters a lot of skills. Teamwork, communication, mechanical ability, game sense, ability management, managing tilt, etc.

    Too bad Blizzard decided to stop new content for Overwatch 1 for years, only to reintroduce Overwatch 1.5 with an upgraded battlepass and cash shop monetization scheme. I don't get how people are still playing after what they did to it.

    • Blizzard are still simultaneously making gross comments about how players are just too stupid to see that they are wrong about wanting to play 6v6 whilst not actually delivering on their previous claim that they would offer it as an alternative mode at some stage.

      I can't see how it would be complex for them to do it. They already have a balance patch for multiple tanks and you can enable 6v6 in the workshop. It can't be very difficult for them to spin up a 6v6 quickplay. What do they have to lose if they are convinced that the playerbase doesn't realise how little fun they'd have playing it? Either Blizzard are right, people play it and say "y'know what? Their condescending comments about how 'nostalgia is a powerful drug' when we say we want 6v6 back like they promised were right after all! 6v6 does suck!" and then they can just take it down, or Blizzard are wrong and offering it as an option makes their players happy and excited to play more Overwatch.

      It's a win-win so long as you're not making your decisions based on sheltering the ego of the individual developers from having to deal with being wrong about stuff. Multi-billion dollar businesses would never make silly self-destructive decisions based on something like that, right?

      • I stopped playing shortly after trying Overwatch "2" and so I'm not abreast of the news. But its not surprising that their PR is still this bad.

  • The 3 that stand out the most for me thinking back on it

    Typer Shark and Mud's (typing skills)

    Really helped me get down my typing skills which translates to a lot of pc based games (even just chat). Mud's were some of my favorite fast paced games (multi-user dungeons). Godwar's was my shtick and as a Drow character you had a lot of powers you had to get out before an opponent could notice and respond to your presence.

    MechWarrior: Sega Genesis (team work skills)

    This was a crazy one I would play with family. There was a co-op mode that allowed one person to control the bottom half while the other person controlled the top half of your mech. You really had to cooperate and work together so it didn't turn into an actual physical brawl because of the frustrations.

    Call of Duty: Zombies (game mechanics)

    This was probably my first game that I really got into game/enemy mechanics. To survive to higher rounds you had to adapt and know what the zombies were gonna do. Later iterations kinda destroyed that feature with zombies stumbling and etc but I get they were trying to stay innovative and fresh, still killed the genre for me though.

    Honorable mentions are the great RTS's that were everywhere in the 90's. Starcraft for sure but even blizzards previous Warcraft's and then of course C&C and even Dune (another sega game but solid RTS for it's time). Really though the skills for RTS's don't translate as direct to other games anymore (just got me better at the RTS's that I love) as more and more they become hero focused like what they did with WC3.

    edit: grammar

  • Elden Ring.

    I didn’t love the learning/difficulty curve of Soulsborne games until this one, but it got its hooks in me hard.

    I usually spammed most boss fights and played everything a certain way, but here I had to learn the boss’s moves and dodge, parry and use power ups to bring them down.

    Worth it. While frustrating, it made me return to other genres and play them again but differently. Hitman, sniper elite, roguelites/likes, anything that rewards patience, really. These now had a whole new facet I didn’t see before, or I did and I was applying it to these games.

    I’ve since tried other soulsborne games, and while I now appreciate the difficulty and find them a lot more fun, the exploration and world of Elden Ring was the difference maker for me. It was being able to forge my own path and choose my challenges.

    • Similar answer and probably cliché, but for me it was the first Dark Souls. I finally played it about 2 years ago after avoiding it for a long time and thinking it wasn't my thing. I thought I hated games that didn't allow animation cancelling because they weren't "responsive". If I hadn't heard so many people insist it's great I would have given up because the character doesn't react to every wild button mash.

      Boy was I wrong. Once I understood the combat it was like Zelda (my OG favorite franchise) but better. And brutal. Playing through it subsequently made Elden Ring much easier than it probably would've been otherwise. Exploring every nook and cranny and overleveling helped a bit too I'm sure.

      On PC with mods for upgraded resolution and textures (and dsfix) DS1 was a quite good experience. There's still a bit too much BS like hidden paths and even NPCs that are way too obscure, and the game falls apart near the end, but learning to navigate the platforms of Blighttown and besting all the different bosses sharpened my skills like nothing had in ages.

  • The Lord of the Rings: The Return of the King (PS2).

    You either learned, or you quitted.

  • Megaman X - Probably the best Action Platformer ever, it teaches you all the basics of the genre through gameplay alone.

    Metal Slug 2 - Cuphead too hard for you? Then give this good ol' classic a shot! It has simple yet fun mechanics and you can go as trigger happy as you want. And don't feel bad if you play on Free Play Mode, what matters is that you have fun!

    Gran Turismo (PSP) - If you want to get into the series (or into Racing Simulators in general) this is probably your best bet, you have all stages available from the beginning and very little customization, but you can feel the progressiveness of the game as you buy more powerful cars and unlock higher difficulties.

    Grand Theft Auto III - This game can be really hard at times (no swimming, only 3 safehouses, cars are really fragile, etc.) But once you understand the mechanics of the game and you start getting better, the rest of the series is a piece of cake. (Also, i loved the freedom you had when performing most missions in this game, it makes sense that later titles restricted you due to being more "story oriented", but GTA V's missions really just feel like going through film setpieces that is boring :/)

  • If you think Super Meat Boy is hard oh boy do I have one for you.

    The End Is Nigh is also an Edmund McMullen platformer, but with a much higher emphasis on precision. The game is technically short, but there are just so many easy ways to die that you have to get good to beat it.

    It also has a little modding community that has produced some even more nightmarish levels to go along with it.

  • Elden ring taught me that I had to be calm when playing games. It taught me to know that I will be able to clear content, its just a matter of when. I used to think of games in terms of, can I clear this content? Now I think of games in terms of, how long will it take me to clear this content? I also realized that single player games aren't hard. They are literally designed to be beaten.

    I also learned that I play a lot better when I'm more focused on my body than the screen. I started bringing the same mindsets I use for sports into playing games and it helped a lot. It used to be that when I played games the screen was all that existed. Now I focus more on the pleasure of my fingers gliding across the keyboard, or just the contentment of experiencing my body doing something it enjoys.

    Margit the fell omen and Godric the grafted took me like 30+ tries each. I beat blood flower lady on the second try (with mimic tear) and the final boss in maybe 6 tries (with a less powerful tear). I was beating bosses on the first or second try pretty consistently, like the starbeast things, ancestor spirit, dragonkin soldier, magma wyrm, and some of the crypt dungeon bosses.

    I had put 40 hours into hades back in 2020 or 2021 and I probably cleared the game with no heat 5 or so times in those hours. More recently I sunk my teeth into hades and put in another 60 hours. In those 60 hours I got 100% on steam and was able to clear the game on +17. I also got through the first phase of hades on +32. But, I realized getting good enough at that fight to get through all 3 phases would've been rough. But regardless the difference in skill level was really apparent to me. It was so much fun to actually get constant story progress because I was actually clearing the game.

  • StarCraft II made transitioning to League of Legends easy. I also played a lot of Kovaaks which made my aim generally better in FPS games and it helps with osu! too.

  • Mass Effect made me far better at multitasking and not letting myself get tunnel vision on an objective.

    Sure I'd played Gears of War, or RTS's that used the traditional rock, paper, scissors method of unit dominance, and resource management.

    I'd just never played a third person shooter that expected me to combine all of those skills into a single gameplay loop which required constant shifting from power/defense based problem solving to accurate shot placement and squad positioning on the fly.

  • Planescape: Torment made me slow down and realize a game can be an entire world onto itself and I shouldn't skim over stuff I read.

    The Outer Wilds is probably the most recent game that changed how I approach stuff. It's so good. Nothing is given to you, you have to figure out everything on your own. It's good for developing patience and curiosity.

    For twitchy gameplay type stuff, I recommend Radiant Silvergun. Makes every other shmup feel like they're in slow motion. That game is why I was able to beat any of the Touhou games.

    • Radiant Silvergun is so good. Great mechanics, good variety of techniques to employ. Perfect foil to Ikaruga.

  • Counter Strike got me through hard times in school an taught me how to communicate efficiently. It also got me over that cringy "i rage in video games" phase that many people are still in.

  • Bayonetta, and Burnout 3. I got really good reflexes and timing.

    And way way back when I was super absorbed playing Manhunt I got uncannily good at spotting dark shadows at night to hide in.

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