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  • I’m not surprised. I haven’t seen vids or played Starfield, but just judging by how Fallout 4 and Skyrim play, I was gonna expect the game to get old and boring really quick between the bland gameplay and milquetoast writing of those two games.

    Oblivion, Fallout 3 and Morrowind were probably their last good games, with Morrowind being Bethesda at their absolute best imo.

    • I'm quite sure you're in the minority judging Skyrim as boring.

      • I mean I'm gonna have to agree with the guy though. Skyrim was all but earth shattering.. In 2011. Have you tried playing it recently? It feels old and repetitive. There is obviously still some fun to be had and some memorable bits but on the whole it's just outdated plain and simple.

        I think the vast majority of enjoyment people derive from it is nostalgia driven which I can totally respect, but that only lasts for like 4-5 hours once a year tops. I feel like a new player who never touched it in the golden years would likely get bored fast

      • I can get the sentiment about the combat being uninspired and a bit bland, and things being formulaic but... There is still something that draws me in. I really have no words for what it is, but somehow these games suck me in despite their problems and "boring" mechanics.

      • Probably. I haven’t played any of the DLCs, but I just can’t get into Skyrim nowadays because I get quickly bored of it all. The only time I managed to complete all of the quests and the main quest was back at release, but now whenever I play it feels like a slog to go through a painfully bland world and setting. I usually give up after a few hours of playtime, and now I just haven’t played in years.

        Meanwhile, I was around 30-40 hours into my latest Morrowind playthrough before BG3 dropped, and was putting a fair whack of time into Battlespire, so maybe I’m finally becoming old lol.

      • It depends, I think as unmoded would many say it is boring. The whole game is kinda of a meme even tho it wasn't supposed to be. like killing a chicken and hell breaks loose, and how sweet rolls are an addiction to all the guards, how they keep saying the same thing and seem to live the same life. All of them could just have been one person (or two because there are female guards too). Some npcs are a bit interesting the first few times but it gets old quick.

        I have played skyrim a lot but it is heavily moded. Every new playthrough do I throw in new quests and places, try a different mix of combat mods and Ai mods to make my enemies actually enemies and not just obstacles, everything to make it less monotone. I tried to play it again last month but my motivation just fell and I never felt like playing again.

    • I'd say Starfield is in a lot of ways a return to form. So far, none of the actual quests I got from NPCs were as simple as "Go there and kill bandits", like the majority of quests in Fallout 4. Those proc-gen quests have been relegated to Mission Boards for various factions (and there's also more variety of them. Beyond killing, you have smuggling missions, cargo transport, passenger transport, surveying and some other stuff). Most of the quests I've done so far have also been very interesting, I've talked my way out of multiple confrontations/bossfight and I've robbed a valuable trophy and bank credentials from a luxury cruise ship with not a single shot fired, just using my cunning, persuasion and a little bit of blackmail and bribery. I keep thinking that I am going to get those "please kill those raiders" quests, like when I got a distress call from somebody having trouble with spacers (this games version of generic raiders or bandits), but instead I had to repair communication satellites and negotiate a mutual defense pact with the settlers of that system. Like, I'm 50+ hours in (yes, genuinely) and the game keeps surprising me with new and interesting content. I feel like I've barely scratched the surface of the content available.

      Sure, you can't completely fuck everything up and go murder everyone in the game like in BG3 or FNV or something, but it is actually a really solid RPG. The writing isn't as deep, philosophical and politically charged as New Vegas, but it's good. Way better than Fallout 4s main story (and better than Fallout 3s main story, which secretly sucks.) I actually had some interesting conversations in the game and chuckled quite a few times at some of the responses I could choose. My background and traits actually do come up in conversation, even had one of my traits help me win a persuasion minigame (which is actually quite interesting in this as well). Skills like Persuasion, Intimidation and Bribery actually matter and allow you to finish quests in different ways. I get a little bit angry everytime somebody calls it Fallout 4 in space, because unlike Fallout 4 Starfield is actually a roleplaying game, even if it doesn't live up to the heights of Baldurs Gate 3. If you're gonna call it anything in space, Oblivion would probably be the most apt comparison.

  • hmmm people seem to like this thing i don't like

    ah it's because they're actually lying for the purposes of fooling me, the objectively correct main character

  • The game has incredibly bad performance issues and dogshit politics.

    For a game they've dubbed "Nasa punk". There's no punk at all. It's 98% corporate fantasy wish fulfillment for musk-brained techbros and 2% punk. The criticism of capitalism is so paper thin that you can barely notice its presence anywhere at all.

    The space pirates use guns with anarchist symbols on them and say anarchist slogans but are clearly not anarchists in ideology and instead are straight up thugs and raiders.

    The UC military is presented as real professionals, which is not really correct. If they accurately represented the US military that they're based off of then they'd being jarheads, except for the recruiters and media where the professional show is put on. This is fantasy wish fulfilment at best, or propaganda at worst.

    There is no bigotry, patriarchy, etc in this universe and it's absolutely absurd. The universe would have these, capitalism provides an incentive to exploit. Marginalised people are the easiest to exploit. Capitalism has an incentive not to solve marginalised people's problems fully and the further away you get from states enforcing laws to try and mitigate these problems the bigger they would get. So in space and because of the colony wars these issues would have gone through the roof.

    It is bizarre that there are wars occurring and yet there are no space refugees anywhere? Where are they? Also there's no homeless people which is fucking weird again. Also no slums or self-constructed accomodation on the periphery of the cities which really ought to exist given that the player can do just that. It's all so idealised to a ridiculous extent.

    Everyone doesn't have the money for a starship, there is one absurd mission where you apply for an admin assistant job. You're expected to fly into space and to a space station with your own starship to apply for an administration and assistant job? There should be a private shuttle company that people use to taxi around space for things like this.

    --

    In short, the politics are dogshit and the performance is bad. But, the gameplay is good if you like other bethesda titles it plays just like them. Additionally, I think it's probably the strongest ever game they've released for modding.. And probably their best title since Oblivion (not counting New Vegas which they didn't make).

376 comments