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Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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  • All controls should be remappable. All means all. Not most, not some, and certainly none of this bullshit where all you can do is toggle between "XBox 360 controller layout A/XBox 360 controller layout B." This is especially true for titles on consoles, many of which still to this very day don't allow you to remap their controls at all.

    For 3D games, field of view. Far too many developers of FPS titles in particular have Console Disease, and feel it's somehow acceptable to lock the FOV to 70° or some absurd number. If they allow you to adjust it at all they may be feeling "generous" enough to let you go as high as 90°. That's completely unacceptable. On my 4K monitor that's 25" from my face, I need at least 120°. Honestly, I want to see that slider go up to 180°. That's right, I want to be able to look at your game world like a goddamned pigeon. On that note I really have to wonder what those people with those 3840x1080 überwide monitors do most of the time, other than spending their days in never ending torment.

    Allow me to turn off the stupid pre-launch splash titles. Certainly at least after the first startup. I certainly don't need to be told that nVidia is the way it's meant to be played, or that your company licensed Havok, or who your publisher is, or who your publisher's owner is, or who your publisher's owner's owner is, etc. Nobody cares. Usually instead you have to resort to replacing the .mkv or .bik files in the game folder with zero-byte text files or something. It's dumb.

    While we're griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody's going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port. To keep this on topic, let's have a setting to turn that off, too, because it's stupid. Off by default would be nice. Should there be an Idiot Mode toggle?

    Granularity in subtitles. It seems too many games only have two settings: All subtitles off, or they assume you're completely deaf. Typically I want to be able to read what characters are saying in their voice lines, but instead the developers also think I need to see the bottom third of my screen filled with [BOOM] [GUNFIRE] [JUKEBOX MUSIC] [FOOTSTEPS] [BOOM] [GUNFIRE] [BOOM] [BOOM] and so on and so forth, all the time. They should either categorize sounds and make their subtitling things individually selectable, or at least if they insist on making it a slider give it three or four levels: Off, cutscene/conversation dialog only, all spoken lines ("Cover me!" "Reloading!" "Never should have come here!" etc.), and then only the top level resulting in every single cricket and rustle of grass being captioned. Some games do manage to accomplish this. Many do not.

    Oh, I thought of a good one to add to my wish list. I want every game to bring back the sound test menu. But they won't, because every studio on Earth now wants you to spend an extra $15 for their game's soundtrack. (As if it's not all going to be on Youtube about twelve seconds after release anyway...)

  • Customisable difficulty. Have a single or multiple presets balanced to what you'd like your players to experience but give me an option to adjust some of the stuff to my liking. There are SO MANY games I'd love to play way more than I do but none of the difficulty options feel "right", bringing the whole experience down.
    It's also a great feature from an accessibility standpoint - pretty important thing for those who literally can't play your game for reasons that could be easily worked around if such customisation was there.

    "But my artistic integrity and vision!"

    No, shut up. Your vision doesn't mean squat if my experience with the game is annoying to the point where I don't even care about the lore implication of an enemy placement or how gameplay systems intertwine with themes and story of the game. It's important, sure, but it shouldn't be more important than player's enjoyment of your product.

    Balance your game how you imagine it but let me play with the sliders to make it feel how I want it to. Just drop a scary message about it not being the intended way to play and it'll be fine.

  • All fighting games (or anything that runs deterministically on all players' machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don't do it, resulting in people with weak computers causing matches to appear laggy.

    As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I've seen games put them in multiple menus so that we always find them where we're looking for them.

    I'm no expert on colorblind settings, but I tried playing Monaco with someone who's red/green colorblind, and that game was nearly impossible for him.

    If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)

  • Save and exit to desktop straight away with no going back to the main menu before. I'm looking at you Dark Souls series! It's like the developers have never used a computer for anything not related to writing code before.

  • in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It's insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can't run new games on gigaultrapseudobullshitultra++, but older ones? sure.

    for fps & tps games: FOV.

    otherwise, in no particular order, option to toggle off entirely:

    • motion blur
    • chromatic aberration

    otherwise, must haves:

    • subtitles on/off
    • master volume/music/sfx/dialogue as separate sliders.
    • don't default volume to max, this is instant ear explosion if you happen to use different audio devices
  • I can't think of a setting that would universally apply to all games, like I'd be hard pressed to say a setting in Tetris that would apply to Minecraft. Vision and auditory accessibility is probably about it, but those settings would look pretty different I think depending on the game or genre of game.

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