What's a video game that you just don't get the hype about?
What's a video game that you just don't get the hype about?
What's a video game that you just don't get the hype about?
All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes...
Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There's a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.
I am fully ready to be down voted for, but Cyberpunk 2077.
I finally got around to trying it out a little after Phantom Liberty came out and the game itself had all of the updates, so I thought it would be the best time to try it out.
I just couldn't get into it. I got so tired of the constant stopping my progress for dialogue and that God forsaken fast forwarding mechanic that I feel they just put there to mock me.
The game itself is just fine, but I don't understand why everyone is now calling it one of the greatest games of recent times.
It's my favorite game, but that's because it does a very good job of immersing me in the world, characters, and story. I can see how if you just want to get to the next bit of gameplay it would be annoying, but I really like to soak up a game and feel like I'm living another life in it, so it's perfect for me.
Spoilers?: My biggest gripe too..I finished it, and the ending I chose felt like a 20 min long unskippable cut scene. Never mind the actual 20min long unskippable cut scene in the middle.
Heavy on cyberpunk. Don’t get the hype. Vague mission instructions, horrible driving control, and just an overall boring game to me.
I'm told I didn't even get out of the tutorial even though I played it for a good while. A lot of the dialog between the player character and whatever the first guy's name is felt like they were written by people who had only a vague idea of what the other person was saying.
"We have to keep moving! Let's stop here." :|
Most overrated game of the last 5 years. Technical failure, sold on lies, bugs upon bugs, illusion of choice, horrible combat and an empty world.
Ive got 300+ hours in Cyberpunk and I've not encountered a single bug. I did play it after the Phantom Liberty release though so all bugs were ironed out by then.
And get out of here with the horrible combat part. You can do so many builds in Cyberpunk that are all viable. I get that lots of people were really disappointed with it's initial release but the combat in the game is top notch now.
This may sound weird but I never expected myself to find hacking into a security cam system and killing every enemy inside a building through the cameras while sitting on top of wall outside, to be so much fun. And that's the netrunner build which is arguably the most passive build in the game.
You wanna have some air dashing sword slashing op shit, play with a sandy.
Or play a build in which getting damaged from your own grenades gives you damage res so you're flying all around the area, jumping throwing down a grenade, and then shooting everything with an assault rifle.
That's just 3 builds - then there's smart weapons, there's sandy + pistols, there's berserk build, blunt weapon build (best weapon is a dildo.) You can literally spend a thousand hours on the combat without repeating a build.
Absolutely. Got it for Xmas one year, played until there was a god awful fuck scene that was....really something, and unexpected. Like, ok, I get that there are people that this is their only sexual outlet but can you fucking warn a guy?
It really reminded me of an updated Perfect Dark (360 version), which was....just stupid.
Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as “solving” the game, the replayability of it feels much higher because builds feels more dynamic than “make number go up faster”.
For me, the most boring aspect of Balatro is the first couple blinds. Holy shit am I tired of "you MUST play a flush or straight."
Try plasma, it upends the whole formula.
Not that quickly that you dont get your money's worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.
Agreed. I didnt get into it until I played on the phone.
That quickly, I can't with this utilitarian consumerist take, like, you didn't buy a game, you bought a minimum specified undetermined quantum of enjoyment. It's so sterile. It's like saying, yeah the first part of the movie was great, but then it turned to shit, so you got your money's worth of enjoyment points so you're overall on plus. Sorry for sounding harsh, it's a pet peeve of mine, I don't like to consider games some sort of staple commodity to wring out enjoyment stats out of and then discard, it's more to the experience than that. It's like watching half a painting, you get some enjoyment out of it, not all of it, but halfway there, so that makes it worth it.
I don't think so.
Thank you, this really describes my feelings towards that game well. The first few runs were great with experimenting and stuff but then you try for higher stakes and quickly fall into the optimal strat flow where it's kinda boring unless you get ridiculous runs but i don't wanna wade through meh to get that one god run that's actually fun.
All games are spreadsheets if you look hard enough
It's not breaking the illusion that's the tricky part.
Players will optimize the fun out of any game if given the chance
Some people like spreadsheet sims.
Interesting that you say hades has that intuitive randomness, one of my biggest complaints for hades 1 is that you can basically force whatever run you want every single run. It felt like a roguelike for people who hate roguelikes. Isaac otoh I totally agree, its my most played game by far really love it.
I agree with the person that said you can spreadsheet-ify any game really, and in that way I know how you feel with Hades. I’ve been playing on a relatively young save lately before digging into Hades 2 and it’s been very refreshing not having all the trinkets and rerolls to really get exactly the build I want. Though even then I feel like there will always be some deviation from your plan, but you’re still given tools to tune your build to what you wanted, and you can still overcome the rng with skill expression. With Balatro I often felt I was just loosing a run because I didn’t get a necessary card or something that felt much more out of my control.
Totally agree with Isaac showing this the best. I’ve got friends that have thousands of hours in that game and still come across combos and interactions between items they haven’t found before.
Global Thermonuclear War.
The only way to win is not to play.
...Or to go first bright flashes in the distance
A strange game.
I'd say it's a... Hot topic.
Elden Ring. It's like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.
I legitimately feel like ER is one of FromSoft's weakest titles. It doesn't come close to the DS trilogy for me, and unironically I feel like Nightreign is a better game in the same vein, as the faster paced sandbox works far better for the fast, clusterfuck bosses ER is known for.
Elden Ring will always be pretty special to me, but as far as being FUN, it's not in the same league as Nightreign.
I thought that was just the point of the game? that it's a fighting game with some minor open world aspect to it between "levels"
honestly I know fuck all look about dark souls and the videos of gameplay that I see give me this impression
Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don't get it.
I've always thought that BotW was a good game, but a terrible Zelda game.
My brother tried so hard to get me into it. I was all, "Where are the dungeons?"
BotW and TotK are such weird games to me
They built these big beautiful worlds, and designed some really cool mechanics
And just kind of did nothing with them.
TotK was a bit better, but still fell pretty short.
Also it's so weird that TotK is clearly a direct sequel to BotW, but there's almost no actual continuity between the games. There's a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you've never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.
And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn't wear down, even if other weapons that do break might be better suited for the task.
And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.
The world felt very empty to me. Hyrule is a very old kingdom, so there should at least be some throwback to the older games like ruins, a history lesson, or something, but the game lore is a void. Not to mention the lack of villages, or even just mention where the people, or if they all died then show that. It's just empty. Like nothing ever existed. Any ruins you do see has no tieback to anything outside of that game.
Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it's just kind of... boring.
Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.
I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.
It feels cozy and comforting to me
That happened to me with halo infinite.
Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.
I would have expected someone to say with Halo 4 rather than Infinite.
AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.
New maps! And skins! You can buy them, you know!
Old ones die or dont have friends on em. Ideally everyone would play zombie panic source
Xonotic still has players :)
Any of the Dark Souls. They're hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.
Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.
The story's kinda there if you dig for clues, but it comes off as random bullshit if you don't.
They are fucking gorgeous, I'll give em that.
I'll never understand the 'git gud' circlejerk... I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I 'got gud'... But DS never got fun.
I absolutely love the style, setting, visuals, and music - I really wanted to like DS... but the combat and clunky controls absolutely murder the experience.
For me at least... to each their own.
what's clunky? I would agree they have some clunky elements, mainly the targetting will sometimes cause problems, but I don't recall much else being necessarily clunky.
'clunky' is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I'm only one second in to a 2.5 second sword twirling animation! ...and actually you double clicked at the start of the animation, so I'm gonna do it again for another 2.5 seconds! ...so you die, respawn, redo that fight but this time you know when the arrows are coming so you don't use the long animations. Clear the fight, wooooo you got gud... but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I've experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.
Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There's no responsiveness from the player, you just die until you know why you're dying, and tweak the sequence until it works. Eventually the final boss is dead.
I've been told that for whatever reason it feels way less clunky on a controller - I've only ever played it on a mouse and keyboard.
idk.
Like I said, to each their own. I'm a little jealous of whatever it is the fanbase is feeling when they play those games, but it's a miss for me.
I'd say the only bad thing in the dark souls controls is jumping. Elden Ring has no issues.
Dark Souls and Bloodborne are the only games I prefer to watch other people play. I love the look and atmosphere but can't stand how they feel to play.
I mean, 82 hours... I'd say you got your money's worth.
There are diehard fans of this game with less hours than you lmao
82 hours!
It took me like 3 tries to get into it, and even then, I respect it more than I enjoy actually playing it, these days. If it's not your thing, it's not your thing.
League of Legends
It's like Dota but more accessible!
That makes me worry about how inaccessible Dota is.
The biggest problem for me with League was the items: There are far too many to choose from and I don't have time during a match to figure it out. So I need to plan what items I want before the match, but I can't be guaranteed to play the character I was planning on. So I need to preplan a build for 5 different characters before quing, and then deal with some of the most toxic people removed all game anyway.
I really like League and by extension other mobas but can't really say why. I come from an RTS background, so I guess just something about that style of pvp.
I had to stop playing because the matchmaking system is so ass it drained the competitive enjoyment out of me, but if that was fixed I'd be back.
I just saw the post about Red Dead 2 becoming the 4th most sold game.
It is 100% not my thing.
Its sad that I enjoyed GTA V, and am semi looking forward to GTA VI too, but the wild west genre is not for me.
This is the one for me. Felt like a string of QuickTime sequences and story that is dull and plodding. Just didn’t click for me at all.
For me, it was the gameplay. I felt like I was walking through molasses or acting in slow motion every time I did something. I know that was 100% their intention, but it was just really off-putting to me personally
Anything Bethesda. I can never play more than a couple hours before I get bored.
There's definitely some nostalgia glasses.
And I dunno where you started, but I've been playing BGS since Oblivion, and couldn't even get through an hour of Starfield. It played like a upscaled Xbox 360 game, with all the jank, yet none of the charm, more filler, all the loading screens, yet somehow ran like molasses. I have no idea what folks see in that game, despite the premise basically being made for me.
They have a bit of a "if you've played one you've played them all" problem
I think most are carried by their modding communities at this point which can be so involved they fundamentally change every aspect of the game.
COD and most multiplayer shooters. I guess I'm just not competitive.
Same. Though I did love split-screen black ops zombies on the 360.
Pretty much anything based on collecting cards or deck building.
I also dislike deckbuilders, but slay the spire is the exception. It skips the tideous deck management a lot of games have and you aren't playing against an other deck which is a big part of what I hate.
GTA. Games 3 and 4 were good, 5 was kinda fun, but I'm not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.
Outer Wilds.
I found the story intriguing, but the time loop is way too short. Every time it gets interesting, the world resets, you have to get back into the rocketship and fly back to the place you've been before. It's an absolutely unneccessary padding mechanic.
I agree! The time loop was okay when I was just exploring more or less aimlessly but it got super stressful when I started finding leads I wanted to follow...
I have played it multiple times and it has never hooked me. I keep meaning to go back, but I don't know if I will
Undertale. I'm sure it's a great game, but after a decade of hearing everyone and their mothers shout about it, I've oddly been put off by it.
Almost every single major AAA game. For example: GTA, CoD, Battlefield, The Witcher 3, Cyberpunk 2077, FIFA, Madden, Silksong, Ghost of Tsushima/Yotei, Mario and Zelda (any of them), etc. If it's a AAA game, there's a decent chance I have no interest in it.
Edit: Correction.
I don’t think Silksong is a AAA game. It’s a $20 game made by an indie developer with a relatively small team. It just happened to have a lot of hype because it’s the predecessor to the insanely popular Hollow Knight.
And I'm finding Hollow Knight insufferable. Mostly because I suck.
OK, hyped, yes, but by who? I bet 90% of the people who hyped it and bought it ended up enjoying it. And that's justified. Not over hyped. What OP was thinking of Silksong is probably media exposure.
You're right. I've updated the comment.
What games are you into then?
I find when people don't like any of what AAA has to offer, its usually because they've found a subgenre or niche that is extremely their jam, and the big budget games usually aren't aiming at that market.
I like to put my money behind games that are doing something new and unique and/or have a great art style. I don't always even get into them or play them, but I'm happy to support the devs for doing something new or beautiful.
I feel like it might be easier to list some AAA games that I do like than indie games many may not know. Borderlands 1 and 2, Doom 2016, Dying Light 1, Horizon Zero Dawn, Mass Effect trilogy, Outer Worlds 1 (jury is still out on 2), Uncharted series. Honorable mentions to AA games Atomfall, Clair Obscur Expedition 33, and Helldivers 2.
Silksong isnt AAA. But yes, every triple A game is shit. The marketing is just very good, people are told they are good games and they should enjoy them. Truth is, all the good games are indie games.
Zelda? Red dead? Elden ring?
Gotta be rage bait
You're right about Silksong. I've updated the comment.
I won't say that every AAA game is shit. There are some ones I love and clearly the yearly FPS and sports games have their market that I'm just not in, but I'm very happy to see indie games become more mainstream outside of PC, and even more happy that I'm seeing physical releases for some of them.
Zelda or pokemon
They were good in the 90s. I think Nintendo is just selling nostalgia at this point.
Pokemon for sure. Think Zelda's pretty cool though
I used to religiously pre-order Zelda games, but I have yet to even bother with ToTK. I couldn’t finish BoTW either. On the other hand, this year, I’ve played through KCD2 twice, so guess my tastes have changed.
Probably won’t get a Switch 2 and will wait for a decent emulator. Nintendo’s litigiousness puts me off and I don’t really want to give them any more money.
Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn't really entertaining. It was just boring and annoying.
I couldn't stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn't reach me in the slightest and I couldn't be bothered to finish it.
More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.
I think the game's good side doesn't really show until you beat it. And with the context that moral choice game systems were a trend and up to this point extremely shallow (infamous series, army of two etc).
I couldn't get into it either though to be honest, but I enjoyed reading about the lore and the games it inspired.
Pretty much every flash in the pan game that the whole gaming sphere seems to obsess over for a few weeks and then never talk about again
I've found the 'wait at least a week after release' method has saved me a lot of money for this reason.
For real. Like come on guys, among us? Really?
It's a ton of fun with people you're familiar with over Discord or whatever. I miss those days.
Most recently Battlefield 6 and Arc Raiders.
I think Battlefield 6 is basic enough to capture the stray call of duty crowd, but it's very dumbed down and not at all a Battlefield game.
And Arc Raiders, as I have said in another thread, is incredibly bland. I think thats hyped and popular because it's the first real taste of an extraction shooter for consoles.
Battlefield 6 is just another modern era BF game. They killed the squad mechanic and made the series all about 'Battlefield moments' it's just chaos now.
Arc Raiders, I think is all hype, Extraction shooters are an uncomfortable experience that most players don't enjoy, the honey moon era it's going through at the moment with peaceful single player lobbies is already showing cracks, it'll turn into Tarkov soon.
There's no Battlefield moments is the problem. It's incredibly soulless and basic.
The gunplay is just awful, no gun has identity, they all just feel so similar. Point and shoot, hope the enemies dies before you do. No skill in it anymore.
The maps are so, so, so bad, they have zero flow and are clearly made to try and support every single gamemode, same problem BF4 had, but at least that game executed on a few.
Teamplay, as you say, is completely gone, they want everyone to feel special at all times rather than them having their moment. They could completely remove classes and it would make no difference to how the game plays.
And Arc... yeah, the falloff is inevitable, that's the most generic looter/extraction shooter I have ever played.
Most of them. The quieter ones are often better.
Same. Honestly I’m most excited for when Billie bust up comes out. It’s sort of got a Spyro the dragon feel to it plus some musical elements to the boss fights , it’s cute and light and I don’t care that the target market is children.
They have some promotional demos up on a few sites but it’s mostly been community and word of mouth spreading it. No obnoxious and invasive ads. And it’s super effective to me since I stumbled across it rather than had it thrust in my face screaming “BUY ME!”
Hollow Knight. Didn't click for me. Don't think I really like Metroidvania games generally, it just often plays out as lazy game design to me.
Sadly a lot of popular indie games, I really like a game where I can feel like I'm living another life in it, get to be someone else for a while, and that just isn't a thing in most indie games because of the limited scope that comes with a small development team. There's games like MotorTown or Stardew Valley, that have what I'm looking for, but those are unfortunately rare so I often have to turn to AAA games and damn it's hard finding a good one of those.
The crafting survival indie games have been good to me for that. Subnautica, zomboid, Ark, rimworld, my dino survival simulators. I have a hard time finding AAA games that do that outside of Red Dead Redemption.
I don't know about the other games but it feels kinda disingenuous to plump Ark and Subnautica in the same category as small team indie games.
I literally want to claw my eyes out because of how popular indie rogue-likes are. And that people can argue with a straight face that these are not just as good, but preferred to a big budget game, will forever baffle me. I get that everyone has their own tastes ... But it feels like they are taking the piss.
Any game in the Halo series.
Criminal!
Assassin's Creed. I was done after Unity. I don't care for anything later than that. It's all the same.
Opportunity to promote !askgaming@piefed.social
Baldurs Gate 3: people hype it up as the best CRPG ever. When in fact it's not even close. It loses in every category that matters to several dozen contenders (including Baldurs Gate 1 & 2): build diversity, story, writing, the UI.
Honestly I don't even like fantasy CRPGs (hence I don't have the reference of 1/2), but BG3 kinda blew me away.
It's incredibly cinematic. The world design is tight and reasonably interconnected, voice acting great, and I thought the script was fine.
UI and build choice was... alright? I can see room for improvement there. A lot of mods seem to be going for that.
Don't get me wrong, it's an absolutely reasonable game, if you haven't tried any other CRPGs. But there is a nearly endless number of CRPGs that are better than BG3 in every way, including all the points you listed. Except maybe for the cinematic part, I'll grant you that, mostly because I don't know what makes a game cinematic or why you'd want a CRPG to be cinematic.
Playing baldurs gate 3 at the moment and one of the best things about it is hearing that it's actually one of the weaker games in the genre.
I'm not into Baldur's Gate, but my partner explained the retcons in 3 to me, and I find them offensive. Why not just make an original character instead of altering an existing one beyond recognition?
The answer is that no one at WotC knows what D&D is supposed to be at this point, so the setting went through 20 years sailing with the Ship of Theseus, with a captain whose sole focus seemed to be fantasising about dark elf matriarchs dominating him. In the middle of that, the game's Fourth Edition came as a messianic figure from the sky in both mechanics and setting, and was fittingly crucified, continuing the ever-expanding clusterfuck generously called the Forgotten Realms.
For me the retcons aren't even the worst part. There were zero logical reasons to name that game Baldurs Gate 3. It doesn't continue the story and the mechanics are completely different. They just misused the big name, to get people hype up, and sadly, it seemed to have worked.
Balatro.
After I finished the first run, I was like "cool, now the number I need to beat is higher. So what?". Which is strange, because I love deck builders, I like beating higher numbers like e.g. Brotato. But for some reason I could not be bothered with Balatro ¯(ツ)_/¯
Hmm... In my opinion you can't really compare Balatro and Brotato. You're right, both games are about making numbers big but the way, they scratch that itch is completely different in my opinion.
Of course the gameplay loops are different and when you're more into the action oriented approach of Brotato, Balatro just might not be for you, but that's not my point: In my opinion in Brotato you build your character and when everything goes right you reach a point where you begin to scale and roll and become pretty much unstoppable for the rest of the run. In Balatro you have more RNG caused variance in the main gameplay loop so you might have a rounds where you barely win and rounds where you draw just the right cards and destroy the Blind.
For me, a Brotato run feels kinda more "linear" while a Balatro run has more ups and downs even when going well.
Control. It felt like being lost in an office building. Dull.
I don't care about the story, but when I played it when it was free on PS Plus, the gameplay is bad to me as I constantly get lost in the building. The protagonist has superpower but in the game it really doesn't feel like so. I can throw stuff at enemies, then what? There is a fight where in the beginning I fight two or three enemies with guns, and it sucked because I don't know where they are when I'm hiding behind cover. And taking two or three shots I'm dead. It's a shitty FPS game in disguise of a Sci-Fi action game.
FPS? You must be thinking of a different game.
Anything Soulslike
I had to work all through COVID-19 because of my job status. So while I understand people had time to sit around and play video games and "git gud"... I ain't got the time.
I much more appreciate Animal Crossing. Also a pandemic game (the one on Switch) but it respects your time. Sort of. I mean you can just pick it up for an hour and run around catching bugs or fishing (I'd only do this in handheld mode, the lag with any controller and the HDMI connection make it impossible to catch 3/4/5-star rarity fish), so it's a fun little chill game. And it's not like you have to start over if you miss a fish on your lure. Or even if you get jumped by a scorpion or tarantula or wasp (yes you can "die" in Animal Crossing, but really, you just get knocked out and you return to your house and lose nothing except the chance to catch the bug and sell it to the little raccoons in the shop).
Do I "suck at games"? Eh, maybe. I got no excuse, I've been gaming since the 80s. I played NES games. I played computer and Atari games before that (and many computer games since). I've really got no excuse for sucking at hard games except I have a full time job, but the truth is... I just don't care. I can beat Bethesda games. I can beat Cyberpunk. There are games I can play and I enjoy them. I haven't beaten Blue Prince yet (that one is also very hard, but not punishing... you just aren't advancing without a lot of luck and/or a very specific strategy... but a "losing" run is still fun and can still teach you something... a thing I think Soulslike games could learn from. They don't have to be easy if a losing run is still fun. The difference is, the Soulslike is repetitive because you have to do repetitive things very well (blind QTEs to parry and dodge, for example), whereas Blue Prince is a highly randomised puzzle game you're not going to win unless a very specific order of cards (blueprints) are drawn for you. You CAN manipulate the pool, but not enough to guarantee a win.
It's okay to be bad at games without bashing people who are better at games. Many of us worked through covid, and are still working believe it or not, and were still able to beat difficult games.
So is it also okay to be good at difficult games without bashing people who aren't good at difficult games, or nah?
Most modern video games. I don't have the ability to, not only buy games from most digital storefronts, but also buy a device that actually has the specs to run them. And when you take into consideration the fact that most modern games are live service games, that means that I probably wont even be able to play them by the time that I do manage to get a device that could have ran them. It's difficult to get hyped over a game I know I probably wont be able to play.
I got myself a retro handheld from Anbernic. Costs about the same as a AAA game and has pretty much become my main gaming device.
I've actually been kind of interested in the Anbernic devices, especially because some of them apparently come with Linux. I've heard that the Linux distro they use is Batocera, which is just a frontend for emulators, but I have also heard that their devices do support normal distros like Ubuntu Touch. The only reason I haven't bought one is because they just didn't seem worth it at the time. It does seem like their hardware has improved since I last checked, so maybe I'll buy one at some point.
Firewatch. I liked the visual style but everyone raved about the writing specifically and I thought it wasn't great. I don't want to shit on them too hard because they did try, and you can't control how other people hype your work, but I found the characters really flat.
I appreciate it for its atmosphere and art style, but yeah the characters and the plot a are quite meh.
I found the characters pretty flat as well. Neat atmosphere, though. I'm not really into that type of game so it was something new and interesting to me.
I also finally made the time to play it at a rough time in my life, and oh boy, let me tell you, your personal circumstances at the time of playing have a huge effect on how the game makes you feel if you give in to it. I actually found it pretty helpful, tbh. It helped me process some shit because it gave me the opening to think about some stuff I was kind of ignoring, even though I thought I'd processed it.
anyways yeah that's how I found myself crying half drunk in my basement alone playing a video game
still. the writing was meh. it was neat, but it was meh, and honestly, the mehness is kind of part of it. it's not some big crazy thing. it's just some average people doing average people things, nothing special about them, and it allowed me to think about my own stuff instead of the characters' stuff.
Assassin's Creed
GTA. All of them, but especially 5.
Gta2 was hella fun. Went downhill from there.
The Witcher 3. Tried many times, it's okayish I guess. I liked 2 more.
for someone that only played 3: what did you like better in 2?
It's been a long time but I think I liked that it wasn't as open and sprawling. A tighter experience basically.
Counter strike.
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Any version of it.
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Fucking meaningless piece of work.
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I mean, it's a really simple game, but it's only because of the players’ skills that the game has kept making it one of the most played games of all time.
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So, there's no depth to it. No story. Just a bunch of racially-insensitive idiots shooting at each other.
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The CS "2", is again an iterative. Looks pretty, got new maps and shit and a truck load of gambling-training transactions.
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I cannot see the reasons why such a stupid game can keep players coming back to it. Been doing my "research" since I sprouted wispy beard, I can now tell how cold the weather would get just from the pain in my knees, so don't even think about coming at me, I'll knife you with my Karambit before you even load, punk!
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All hail our Lord and saviour, father Gabe!
Do you not understand competition? There are plenty of games out there that are competitive, not to mention sports in general.
at this point pretty much anything that's not a new puzzle or stragetgy game
Anything Mario
I've only played the OG Super Mario Bros on an emulator, and it was pretty fun imo. Short and sweet.
Haven't played anything else
Everyone loved Journey but I returned it after just under two hours.
Any of the Five Nights games, fortnite, roblox, and basically any sports game that isn't something like Skate 1-3.
Nintendo and Sega's IP. I did not grow up with them and have never seen the appeal or hype around them.
Basically all of them. The only games I'm ever hyped about are ones I have personal reasons for. That means it's by a developer of a game I really like such as Bennett Foddy or Zachtronics, or it's in a very niche genre that I love but rarely see and don't have the search terms for (Voices of the Void, etc.).
I find this tends to happen as your gaming tastes age over time. You start to find what you really like and then fall into a niche where you start to know the space really well and then all these big game marketing hype cycles just become noise.
Any AAA game that hasn't proven it can retain a playerbase for longer than 4 years is overhyped.
I am gods biggest Disco Elysium hater. Game sux. Go read a book. Least they don't progress lock you from turning the page
I dropped that one and never picked it up again
Shrek 3 on Wii. Finding Nemo on Playstation 2. Binding of Isaac flash. Tribes: Ascend. Starcraft 2. Hearts of Iron 4. Disco Elysium is a wonderful RPG suffering from the most annoying writing possible from Estonian liberal leftoids.
The only game that has ever lived up to the hype was wallace and gromit project zoo on ps2, super smash bros melee and kirby air ride. Also counter strike. Fortnite is very good but is somehow also overhyped. Legend of Grimrock 2 should have been hyped
Runescape and WoW are awful. People should be ashamed of themselves. Using an organization app is literally more fun and mentally active
Silksong. God people wouldn't shut up about it before launch. Big hypemachine. Then it came out and after a while people didn't like it and it kind of petered out.
"People didn't like it?" Who, and how many percent? Most people enjoyed Hollow Knight also enjoyed Silksong.
This one's wild to me lmao. Like yeah I get how it's not everyone's taste but the game was getting 10/10's across the board, and of course discussions are gonna die down 2 months after it launches when most people who picked it up at launch finished it by October.
"Oh yeah?! SHOW ME THE BIRTH CERTIFICATE!"
You're genuinely just a bunch of fundamentalist indie hipsters consuming games like they're new season flavors of coffee at starbucks. I bet you drink IPA and tell your friends about your favorite micro breweries, let me know if I'm close. You have an oversized square beard (you use beard balm), and thick rimmed glasses, and a balding head that you shaved clean.
Again, I might be off on the details, but the gist is there.
GTA
I just don't get it.
It's a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
I can see that, if the style of humor doesnt click with you, then it's got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
I don't really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I'm playing games to get away from reality, not revel in it.
If it was GTA with spells, it would be more interesting. But guns (and by extension melee weapons) just feels too boring
I tried to explain to my friends but they don't get it. Like it's too grounded in reality
Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.
Gta online was peak, we played for like 4 years straight, you make your own fun, it's a sandbox, if you dont find a sandbox with vehicles, weapons, planes, and murder fun, we wouldn't be friends, it was emergent gameplay up the ass, ider the games wed make up there were so many, wed all play with aim assist off and get ppl playing with us to do it, made it more fun on console
Balancing kinda killed it for us over time
You run over hookers and get your money back.
I really like GTA 5 except most of the plot.
GTA without some greasy greasy plot and without sadism would be great.
I tried to play it like a normal RPG and remember just trying to walk around the neighborhood to find every random person I tried to talk to would just beat me up for getting close to them so I noped out of it