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  • [Giving free middle lvl weapon to the party]

    ...

    DM: "What?"

    ...What kind of hell nightmare enemies are you planning to toss at us?

    DM: "Ah ah! Such nefarious thinking."

    [ Proceedings to send hell nightmare enemies to the party]

  • One of my favourite parts about Pathfinder 2e is that items -- magic or otherwise -- are leveled. I can hand out Level 6 weapons to Level 2 characters, and they will feel absolutely legendary.

    Until about Level 5, where they start to feel really good.

    Until Level 8, where they just feel OK.

    This means, yes, I can take the effort to rebalance fights to account for the party's toys, or I can just let them feel like fucking bosses for a few levels, and the challenges they take on catch up to them.

  • hmmm i was thinking of giving my players some kind of cursed weapon that was stronger than normal for their level, but maybe i could just give a bunch of OP stuff that might get taken away later, by enemies

  • lame people: there are too many magic items in d&d, everything's a monty haul campaign

    cool people: haha fire sword go brr

    i had a game once where every player showed up with a broom of flight. 10/10 game it basically turned into touhou

34 comments