'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames
'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames
'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

He's right. It's despicable. Trading card games, too. The thing with Valve is that, outside of this monetization of online games, they've unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They've done a lot of great open source work, and they've helped create a viable exit ramp from Windows. Despite claims of monopoly on PC, they've created more market competition than we could have ever hoped to see otherwise. A lot of what they do is informed by what they would want to pay for if they were the customers. That stuff can be true, and at the same time, they have directed their online games in a data-driven way toward whatever creates the best results, and that result is legalized (mostly, for now) gambling for children and other addiction-driven spending behavior via battle passes. The worst part is that if they ever arrived here by accident, they're not remorseful enough to stop, since it makes so much money.
It's been years, and I still scoff at the criticism. The Paradox model is to ask a price for a good that they produced. If you don't feel it's worth it, you don't buy it. They don't obfuscate the details of what's in the expansion; they don't make things available for a limited time only; they ask what they feel is a fair price for a product. It's the only method of monetizing a video game that doesn't feel scummy to me. If Hall doesn't like monetizing Icarus that way, he needs to scope his projects down so they can put a bow on the last one and move on to the next one more quickly.
Yeah, tho, looking up a Paradox game and seeing it has 800€ just on DLC is off putting
The price is off-putting because we can see the sticker in order to get sticker shock. But lootboxes and gambling have no upfront sticker, the true cost is obfuscated and extended over years. In that regard, Paradox is much more transparent than Valve.
That being said, my beef with them is their "subscription for DLC" model, at least the version I saw being rolled out for EU4. That and the free updates tend to be fairly unbalanced if you don't also buy the corresponding DLC for that update. That seems skeevy... but still not as skeevy as lootboxes.
That's like 10 development years worth of additional content. There's not many games that get that much post release dev time without a valid monetization strategy.
But the base game isn't that expensive and most expansions are unnecessary game play wise. Even when I played paradox games I didn't buy all the DLC
I think that's a fair critism, but also it's not like people get a dlc buying addiction. It's not necessarily predatory (although it could be if the base game was incomplete and needed to be fixed by DLCs) like gambling is
The subscription is €5 a month
The only DLC thing I hate is when there is DLC for sale on the same day of launch. That should be in the base game.
I don't know about the exit ramp for a casual user, if you mean ditching Windows altogether, since that's not really happening. But what did happen - Microsoft didn't get to own the central position in gaming on their own platform, and Steam is a program that installs other programs uninterrupted - just to take a sense of what rights it has there for almost two decades. They had GFWL, now MS Store, integrated with XBOX, and they still aren't mentioned as a PC marketplace anywhere besides having a monopoly on Minecraft. There hasn't been their IE for games, and it's awesome. I can't say Valve and MS even compete there, but having eggs in two different baskets is better than having them in just one. Two different monopolies instead of one.