
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!

Yeah, that sounds about right. Although it does a bit funny. :)
There is no mention of asynchronous online gameplay on their page. Just single player or "classical" coop.
I clearly am a gamer, but I hate that term. I wish there was a more neutral, almost formal term.
I am not American, I have a completely different perspective on this topic than most North Americans (lived there for a decade, as well as Europe and Asia for many years).
I was using the term in a very broad sense. Think of it as more of an "off the cuff" remark.
I generally use Steam forums/news for relatively niche indie/AA games in the economic strategy/city-builder genres. Rarely do you encounter overly heated discussion with some exceptions around Denuvo use or a particularly intense debate about gameplay approaches.
But I have seen some sections of Steam that honestly look surreal due to the level of toxicity and the overall bad faith tone.
Valve should honestly police this stuff, they have more than enough resources to do so, but they won't since it goes against the "scalability and automation" mantra of modern technology companies.
P.S. I don't consider free speech issues to be relevant in this case. One can always start their own site/forum and spam it with whatever they like. If product owners finds this valuable, they can join the shitbox.
Mars First Logistics, an open world Mars colonization game where you can develop and control vehicles (rovers, flying vehicles) to make money completing construction projects, released on Steam.
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Lessaria: Fantasy Kingdom Sim (in development), a Majesty inspired RTS city-builder hybrid with in-direct control, releases a demo on Steam (final release aimed for end of October).
Lessaria is an RTS inspired by Majesty 👑 where you guide heroes with indirect control. Play through the campaign or relax in sandbox mode as you build your magical kingdom.
Lessaria - A Kingdom Building Strategy RPG Heir To Majesty by Splattercat
Lessaria: Fantasy Kingdom Sim (in development), a Majesty inspired RTS city-builder hybrid with in-direct control, releases a demo on Steam (final release aimed for end of October).
Lessaria is an RTS inspired by Majesty 👑 where you guide heroes with indirect control. Play through the campaign or relax in sandbox mode as you build your magical kingdom.
Lessaria - A Kingdom Building Strategy RPG Heir To Majesty by Splattercat
If you're looking for an unpolished open world with a coarse sense of humour and spotty localisation, check out this sandbox offering set in Indonesia.
The Roottrees Are Dead are on my wishlist, promising to hear folks give good feedback in the wild.
For what it's worth, sales upon early access release (or even 1.0 release) is somewhat common in the indie scene.
I believe the goal is to try and convert as many wishlists into sales.
Fata Deum, a god game where you have to convert citizens living across an island to your faith, released in early access on Steam.
Inspired by the god games of old, Fata Deum lets you mold settlements and townsfolk in your image. Will you raise the settlements to splendor, or spur them on to violent debauchery and demons? Watch as a living world grows under your whims.
Office of Interstellar, a space expansion economic strategy game with a focus on resource management and a core storyline, released in early access on Steam.
Take the reins of the newly founded Office of Interstellar Production, annex newly discovered star systems, mine resources and refine quality components to build mighty warships to deliver to the unceasing needs of the Navy. A chill sandbox resource management game.
Strategy Games - Computer games with a strategic component; construction, expansion, armies, economic development.
Discussion on all sub-genres (RTS, Grand Strategy, Economic Strategy etc.) is welcome, but the focus is on "generic" strategy games and hybrid games that don't fit into the following communities:
Disclaimer: I mod/curate two of these communities and contribute a lot to the other two (mega nerd, I know).
If you take a look at the above-mentioned communities, you'll see that they are pretty active (over a long period of time), my goal is to maintain the same level of content for this new strategy games community.
While we do have 2 other strategy games communities on the Threadiverse, it's mainly me posting (or occasional crossposts of my own initial share).
In turn-based sim Folk Emerging, you take charge of a hunter-gather community from millions of years ago.
In turn-based sim Folk Emerging, you take charge of a hunter-gather community from millions of years ago.
The studio's first foray into turn-based tactics needs a lot more time in the lab.
Discoverability is an issue with the OG name, although I agree with you in general.
Turn-based Strategy Games: 4X (Civilization, Endless Space etc) and much more (Terraformers, Rebuild etc.)...
!turnbasedstrategy@piefed.world
Discussions, reviews, videos about 4X games like Civilization and other strategy games, both purely turn-based and ones with hybrid systems.
I regularly contributed to !turnbasedstrategy@lemmy.world, but since it was pretty small, I decided to open a new community on Piefed.