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  • Ring of protection. Grants everyone around you protection in a fairly large radius. Might be useful for long range combat, maybe. Might also be useful to navigating certain environmental hazards.

    Boots of Flying. They can fly, but only have a carry weight of a few pounds. If you're more than say ten pounds, the little wings flap but gain no altitude. They are not autonomous. Might be useful in condunction with other magics to reduce weight.

    Gauntlets of Ogre Might. Do not affect strength. They do tell you the odds of nearby ogres taking particular actions. They might do this, they might do that, and so on.

    Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies.

    Boots of Haste. Gain extra actions but large penalties to all checks. Haste makes waste. May be useful if combined with large bonuses or fixed outcomes (eg: DND diviner wizard).

    • Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies.

      Pair this with the Sickle of Means. Does double damage and gives Ranger favored enemy bonuses against employers, nobility, land owners and clerics, so long as the wielder forswears ever becoming any of those things. When used to harvest grain, doubles the speed at which grain can be harvested and magically doubles the final yield of the harvest as well. However, if the grain is not freely and equitably distributed (especially if the wielder charges for it), the next time they use the sickle they will immediately fumble and critically hit themselves for max damage.

  • Bag of holding with a preexisting hoarding problem

    Can’t-trip - only works when you don’t want it to

    Book of spells, but you have to spell out letter by letter each time you cast

  • Headband of miner intellect:

    • Forged by a dwarven artificer who lost too many colleagues due to their lax attitude around safety.
    • Anyone wearing this headband becomes aware of the quality of air and props for whatever tunnel they're currently in.
    • Wearers possess an intrusive urge to find proper protective equipment before attempting a task.
  • Axe with increased crit range (both sides)

    Flaming sword (no off switch; do not keep near oil, pa}er, etc.

    Shock arrows with electrical damage, stun on crit, compulsion to say some wsgelord shit next time youre talking to a new person each time you use one (non-stacking)

    Cold spear, extra bonus damage beyond normal, weather table is always like two steps worse (please get it the fuck out of the city!)

    Holy sword-but the sword has incentives to make you act like a cliche of how not to play a paladin

    Wand of magic missile (can only target abstractions)

    Wand of fireball (two charges per user. Not usable by everyone; made by an angry dramatic kinky trans woman)

    Immovable rod (no off switch)

    Staff of teleport (fixed targets for each charge, comes with the list. Maybe.)

    Tome of stat boost (obnoxious)-comes with compulsions (gym bro[toxic], yoga[toxic], raw milk/crunchiness, quoting Nietzsche or von neumann or something at every opportunity, talking in parables, cringe political opinions)

    Bracers of archery, must attempt to do everything with an arrow, thrown knife, or other projectile if even remotely plausible.

    Cloak of resistance, resists being worn, being taken off

    Magic carpet (ugly)

    Magic carpet, slightly funny smelling, totally not from an extraplanar brothel, loses its power for a week if washed.

    Glasses of true seeing (also everyone's naked)

    Glasses of 'true' seeing (or high tech HUD in a cyberpunk setting), functions as normal, but also projects useful information like phrenology charts, relevant conspiracy theories, the best applicable slurs all in a helpful opaque overlay.

    Container of endless water (gross) theres like chunks of algae and stuff, a little silt, definitely at least brackish.

    Flagon of endless beer (insultingly cheap, but will still get you drunk. Eventually.) Loojs exactly with, and is magically connected to its twin: flagon of endless actual-cat-piss

    boots of haste-functions as normal, but when given the option, you must always choose 'fast' over 'good', cannot delay actions, etc.

  • Invisibility potion that turns your digestive track and stomach contents invisible.

199 comments