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Rhaedas @kbin.social
I've seen this same suggestion years ago on Blender tutorials. Generating a scene isn't about making it realistic, it's about fooling the audience into thinking it's real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.
169 0 ReplyTar_Alcaran @sh.itjust.works Halo 3 came out 17 years ago. I learned this today (and still don't really see it...), so I say they did amazingly well!
90 0 ReplyTrack_Shovel @slrpnk.net OP
Fuck I'm old
30 1 ReplyIm_old @lemmy.world I can agree on this statement
17 0 Replystringere @sh.itjust.works Yeah, what Track_Shovel said: fuck you!
Edit: not sure why they said it but I wanted to be in agreement, too!
1 0 Reply
fossilesque @mander.xyz
My partner compares video game design to stage theatre.
20 0 Reply200ok @lemmy.world Good analogy! Anything in particular they've used as examples?
3 0 Replyfossilesque @mander.xyz
Cyberpunk, literally all of it.
2 0 Reply
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