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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
Posts
2
Comments
59
Joined
2 yr. ago

  • Not recommended. People can and do crib the kinds of things you're likely to have around you. It can narrow the field of guesses more than you'd think.

  • I guess what I mean is, it's a single point of failure. Usually an extremely strong one, granted.

  • Basically what diceware does. It's just that humans are really bad at picking random words ("banana" is over represented, for instance) that's what diceware helps with.

  • Diceware is a method of generating random memorable passwords.

  • Password managers are OK but I have hesitations on them personally. I'm leery of putting all my most high-value stuff in one place behind one password. What I do instead is memorize a truly unreasonable amount of passwords, though, which I recognize is not a reasonable expectation for others. For threat models in which you're not worried about in-person attacks, it may actually be a good idea to just write your passwords down, maybe keep your password book in something with a lock on it. I'm not advocating for any particular method, just putting it out there so people can make an informed decision.

  • This is what you get for making me admin, I've gone mad with power, muhahahahaha!

    crimes o-o

  • Hey, if that's what's fun for your group, fuckit, why not?

  • RPGMemes @ttrpg.network

    Reminder to use strong passwords

  • Words describe the world, they do not determine it.

  • Oh no, you weren't supposed to take me seriously

  • Wait till you hear about necromancy

  • See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!

  • Turns out Gamma Ray Bursts are just distant peasant railguns

  • Somewhat pedantical quibble, really just because I find it interesting: It's not exactly limited by barrel length. We can make faster burning, higher powered propellants, which you can get the full energy out of with a shorter barrel. The reason we don't is because that means you have a higher pressure inside the chamber and, even if your gun doesn't explode, you face more erosion from use. Your metallurgy ends up being the limiting factor, as it's all about how strong you can make your chamber. I just think it's cool because guns are a great example of how inter-related technologies are and how everything depends on everything else. Take a design for a machinegun back to the Napoleonic era and it will be worthless because without smokeless powder it will jam and clog after a couple rounds. Take back a formula for smokeless powder and it will be worthless because you don't know how to make brass cartridges. Try to make brass cartridges and you'll find you lack the precision tooling, and so on.

  • Not necessarily!

  • Cope

    Jump
  • Much more so. Because the people that aren't shitlords wind up finding and staying in a stable group, while the people who can't maintain human relationships get perpetually booted back into the rando pool, so it becomes more and more concentrated awfulness all the time.

  • I started a campaign where, after 20 years of gaming with this group, we were finally going to have a dragon for a big bad. Then my entire country collapsed irl, destroying the game. It's like the universe abhors actually having dragons in your D&D game.

  • I still play D&D...3.5.

  • Polyamory. Polygamy means multiple marriage and is illegal. Also commonly associated with culty non-consensual stuff instead of consenting adults

  • Herd them ahead of you to clear traps

  • Tip Of My Tongue @lemmy.world

    In castle/fortress design, what do you call the wall placed immediately inside the gates that prevents the enemy from having a straight shot into your fortress?

    imgur.com /a/4ko8ea4