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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MU
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2 days ago

  • I was able to get past the initial key prompt with a key from here: https://alt.games.neverwinter-nights.narkive.com/wcVZcdsd/cd-key-for-nwn

    When I try to start the session though, I think it still connects to a server to verify and I'm unauthorized to proceed any further.

    I tried adding the changes you mentioned, but it did not work. This is an old game, so maybe it's connecting to a different set of servers for verification. I don't know how to check which servers are being pinged, though.

  • Well, it causes moving forward to be on the negative Z-axis instead of the positive, which isn't intuitive.

    Also, when we're looking at the front of our model in the editor, the positive Z-axis faces away from us and the positive X-axis is on the left. Kinda backwards.

    Maybe there's something I'm missing, but that's the point of this thread.

  • Godot @programming.dev

    Why is the negative Z-axis considered to be facing forward in Godot?

  • Complaints are just complaints.

    You're allowed to link to and discuss pirated content as much as you want. You can give all the guides and information in the world on how to pirate and how to do it safely.

    Corporate scum know random people will get scared from seeing official letters, so they use it as an intimidation tactic to get what they want. That's what should really be illegal, but we live in a backwards society that loves abuse for some stupid reasons.

  • Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ @lemmy.dbzer0.com

    Has anybody been able to successfully play Neverwinter Nights multiplayer on a pirated version?