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208
Joined
2 yr. ago

  • I liked Aurora, but I haven't checked in on it in a couple years so idk how the new chapters are.

  • You mean... a prompt that needs a second click to run the program?

  • And the brain has an eyeball...

  • In the developer settings I set all the animations to twice as fast (half as long) so they feel snappier.

  • If you run mpv https://url it will stream it from youtube and play it in mpv, without having to wait for the whole video to download first.

  • I've heard you can say "octopodes" as well

  • Wait...... you can use a variable before you declare it?

  • That's it I'm unsubscribing

  • Mine also partners with streaming services like hoopla and kanopy so I can stream like 10 movies per month.

  • Firefox has the (officially recommended) Simple Tab Groups addon and a couple different addons for horizontal tabs.

  • On Lemmy you can sort by top day in a community, idk if you can open up mastodon hashtags through Lemmy or not

  • It's unencrypted, your ISP / Starbucks wifi can read all the files you send. Use SFTP instead.

  • Started out learning Unity, then switched to Unreal because the graphics looked better. Took a full tutorial series on Unreal, then realised I don't know how to make 3D models, so I switched to Godot since it supported 2D. That was the same time I started to get into open source stuff as well, so that's probably why I went to Godot rather than Unity.

  • You mean like nixos-unstable, the rolling release channel of NixOS?

  • NixOS is great, you can even have it automatically reinstall and wipe your garbage with Impermanence lol

  • You can't precisely control the movement of a rigidbody like you can with a characterbody, so most games use a characterbody since that's what they want. But you can have rigidbodies in a game and apply forces to them, it doesn't matter if the forces are triggered by input and you happened to have a camera on it and call it a player.

  • There's nothing stopping you from making your player a RigidBody3D if that's what you're going for, it's just CharacterBody3D is more common. You would apply forces and impulses on the player to move them around. You could use a CharacterBody3D but then you might want to program your own calculations for inertia and things like that which change their velocity.