Klaymore @ Klaymore @sh.itjust.works Posts 9Comments 208Joined 2 yr. ago

I liked Aurora, but I haven't checked in on it in a couple years so idk how the new chapters are.
You mean... a prompt that needs a second click to run the program?
And the brain has an eyeball...
In the developer settings I set all the animations to twice as fast (half as long) so they feel snappier.
If you run mpv https://url
it will stream it from youtube and play it in mpv, without having to wait for the whole video to download first.
I've heard you can say "octopodes" as well
Wait...... you can use a variable before you declare it?
That's it I'm unsubscribing
Mine also partners with streaming services like hoopla and kanopy so I can stream like 10 movies per month.
Firefox has the (officially recommended) Simple Tab Groups addon and a couple different addons for horizontal tabs.
On Lemmy you can sort by top day in a community, idk if you can open up mastodon hashtags through Lemmy or not
It's unencrypted, your ISP / Starbucks wifi can read all the files you send. Use SFTP instead.
Started out learning Unity, then switched to Unreal because the graphics looked better. Took a full tutorial series on Unreal, then realised I don't know how to make 3D models, so I switched to Godot since it supported 2D. That was the same time I started to get into open source stuff as well, so that's probably why I went to Godot rather than Unity.
I like 20 Minutes Till Dawn
You mean like nixos-unstable, the rolling release channel of NixOS?
NixOS is great, you can even have it automatically reinstall and wipe your garbage with Impermanence lol
You can't precisely control the movement of a rigidbody like you can with a characterbody, so most games use a characterbody since that's what they want. But you can have rigidbodies in a game and apply forces to them, it doesn't matter if the forces are triggered by input and you happened to have a camera on it and call it a player.
There's nothing stopping you from making your player a RigidBody3D if that's what you're going for, it's just CharacterBody3D is more common. You would apply forces and impulses on the player to move them around. You could use a CharacterBody3D but then you might want to program your own calculations for inertia and things like that which change their velocity.