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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JU
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  • If parcel A has a property value of X

    And parcel B has a property value of 2X

    Then you can have the same rent on both of them if building B is twice as tall as building A.

    The whole "single family residential only" zoning in the US is the issue.

  • You're conflating two different things. Law is political, and that's fine. Court rulings are not supposed to be political, though, they're supposed to be based solely on the rule of law. That's the only way to ensure the law applies equally to everyone, rich or poor alike.

    I agree that voting/non-voting shares are bullshit, but so are shares held by anyone but the workers themselves (which would be a co-op).

  • The UK spent decades convincing everyone that all bad decisions are made by the EU and all good decisions are made by Westminster. That's the first mistake.

    If the UK had properly educated its citizens about what the EU actually was and did, no remain campaign would've been necessary whatsoever. But it was politically convenient to have a scapegoat.

    And let's be honest, remain aka "remoaners" had a ton of arguments all the time. But brexiteers just wanted to enter the magical land where the UK still mattered and they'd eat their cake and have it still.

  • Having a voting and a non-voting class of shares is relatively common around the world, tbh. Jack Ma held 53% of voting shares, so he should've theoretically kept control.

    This doesn't really sound like a decision based on the rule of law, but more like a political one designed to specifically hurt Jack Ma's power, especially considering his "absence" a few years ago.

    This ruling isn't turning the company into a co-op. All it did is shift power from one group of rich chinese people to another. It's not really anything to celebrate.

  • NIF can't really ever reach Q>1. All the statements of having reached that only include the energy that reaches the capsule. The energy the lasers actually use is orders of magnitude larger.

    This theoretical Q>1, where the plasma emits more radiation than it receives, have been reached by other reactors before.

    But while tokamak or stellerator designs need a 2-3× improvement to produce more energy than the entire system needs, the NIF would need a 100-1000× improvement to reach that point, which is wholly unrealistic with our current understanding of physics.

  • Most fusion attempts try to keep a continuous reaction ongoing.

    Tokamak reactors, like JET or ITER do this through a changing magnetic field, which would allow a reaction to keep going for minutes, the goal is somewhere around 10-30min.

    Stellerator reactors try to do the same through a closed loop, basically a Möbius band of plasma encircled by magnets. The stellerator topology of Wendelstein 7-X was used as VFX for the closed time loop in Endgame. This complex topology allows the reaction to continue forever. Wendelstein 7-X has managed to keep its reaction for half an hour already.

    The NIF is different. It doesn't try to create a long, ongoing, controlled reaction. It tries to create a nuclear chain reaction for a tiny fraction of a millisecond. Basically a fusion bomb the size of a grain of rice.

    The "promise" is that if one were to just repeat this explosion again and again and again, you'd also have something that would almost continually produce energy.

    But so far, the NIF has primarily focused on getting as much data as possible about how the first millisecond of a fusion reaction proceeds. The different ways to trigger it, and how it affects the reaction.

    The US hasn't done large scale nuclear testing in decades. Almost everything is now happening in simulations. But the first few milliseconds of the ignition are still impossible to accurately model in a computer. To build a more reliable and stronger bomb, one would need to test the initial part of a fusion reaction in the real world repeatedly.

    And that's where the NIF comes in.

  • If you actually calculate the maximum speed at which information can travel before causing paradoxes, in some situations it could safely exceed c.

    For two observers who are not in motion relative to each other, information could be transmitted instantly, regardless of the distance, without causing a paradox.

    The faster the observers are traveling relatively to each other, the slower information would have to travel to avoid causing paradoxes.

    More interestingly, this maximum paradox-free speed correlates with the time and space dilation caused by the observers' motion.

    From your own reference frame, another person is moving at a speed of v*c. The maximum speed at which you could send a message to that observer, without causing a paradox, looks something like c/sqrt(v) (very simplified).

  • Interesting, from what I can find online even though it's unique to the vita it's still just the memorystick pro duo protocol under the hood, with a DRM system similar to the one Sony uses for their modern CFExpress Type A cards.

  • Sure, it'd be a solution for five minutes until someone delids the secure enclave on the gaming card, extracts the keys, and builds their own open source hw alternative.

    High-performance FPGAs are actually relatively cheap if you take apart broken elgato/bmd capture cards, just a pain in the butt to reball and solder them. But possibly the cheapest way to be able to emulate any chip you could want.

  • This is definitely at least in-engine, likely actually in-game footage:

    • characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they're jesus christ.
    • one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
    • in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed

    The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.

    We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.

    Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.

    A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.

    So while I'm sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.

  • Element has the same costs as Signal. So far, Element has been lucky in being able to raise money by selling support contracts to governments or companies using Matrix, but even that isn't enough, which is why Element has been raising money for the Matrix Foundation for almost a year now (with little success).