There’s no song, novel, or individual that is created without outside influence and in the vast majority of cases that influence comes from a village/city/country. You literally wouldn’t exist as the person you know if you were born somewhere else.
This is true but seems irrelevant to the point. You wouldn't exist without the sun, but no one's out being proud of the sun.
Because being a citizen of that country/city means you are inherently responsible for and add to the culture of said country/city.
A lot of the flag waving types I'm thinking of, the maga hats et al, are making the country worse. If only they were responsible (as in, accountable).
It's kind of bad at that goal. It's really fiddly and full of friction points. What bonus do you get for 16 strength? Why do they insist on keeping that mapping.
I’ve had to kick people for just refusing the learn what dice to roll after months of sessions.
Further evidence of it not actually being great at casual play.
Which leads me to
5e is a great gateway drug to get people into TTRPGs
Counter argument: it's actually really bad at that. It's so specific and idiosyncratic it pushes people away. Uncountable players just bounce off the whole genre because their first impression is fiddly "what does 15 strength mean again?" and "sorry, you can't fit your cool idea into this class/level system"
Fate Core or Accelerated would be much more in line with how people think about this sort of stuff.
He issued a “challenge” to Musk: “Come with me on a reporting trip, and we’ll talk to these moms and dads, and you’ll see the dying children themselves. I think if you see the kids whose lives are at stake, maybe you’ll change your mind.”
Musk won't because he's a fool, a monster, and a coward. He shouldn't be allowed to continue living a free life of wealth.
Yeah, but unfortunately they kept 5e's design principle of "you barely get any feats". I want my characters to be interesting because of who they are, not because of what glowing doodads they looted from more interesting dead people.
Also class + level is so coarse. I'd rather be able to, like, buy individual things I want. Get XP for doing a quest, buy more sneak attack. Or a spell slot. Maybe hit dice. Really let me mix and match.
But DND 5e is designed to have a small decision space in builds. They want the half paying attention guy's character to perform about as well as the optimizer, instead of the huge gap between those archetypes that 3e had.
It's funny because while 5e has simpler math than the predecessors, it's still kind of clunky. 1d20 + proficiency + modifier isn't that bad, but I've seen a lot of players who can't correctly add 16 + 7.
I really liked the nWoD system where you roll a bunch of d10s and just count how many came up >= 8. No addition or subtraction.
Also 1d20+stuff is flat probability, which feels bad.
I think that a ruleset optimized for computer RPGs would probably look somewhat different.
But also 100 times this. You could do so many things that would be painful to do by hand at the table.
5e is a great system for a “Rule of Cool” style of DMing. That’s amazing for a decent DM and inexperienced/less technical players.
It's not even that good at that. Fate, for example, is a much lighter and better system for that. Aspects are a very simple system for setting expectations and letting players do wacky things based on them.
If I was going to run a game for new players I would absolutely not reach for 5e. It provides too much fertilizer for "can I move that far?" and "if he's flying 30' up can I still shoot him?" minutia.
The US has always fallen well short of its stated ideals. Many people who have national pride don't know shit about fuck. Don't want to talk about racism. Don't want to talk about the problems of capitalism.
I feel like if I worked someplace that put up that sign I would go study to become a plumber. Infuriating.