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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DU
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Trickflation
  • No he's right. The solution for an optimal surface area to volume ratio is a sphere. The farther you deviate from a sphere the less optimal you become. The actual math for this is finding deltaSurfaceArea in respects to cylinder radius for a given volume and then finding the maxima, which is a Uni physics 1 problem I really don't feel like doing. Long story short, optimal is when height = diameter, or as close to a sphere as a cylinder can be.