This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.
Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Is this only on Xbox or also on PC?
I think that would be great! I’m sure it’s more difficult than it seems, though, to port over the entire backend to Lemmy, especially with its decentralized nature. Also I’m sure Christian is a bit burnt out after the Reddit fiasco, so I can’t fault him for taking a breather.
Community for Legends of Runeterra!
Do you play Legends of Runeterra? Do you want to talk LoR decks, memes, and strategies? Join /c/legendsofruneterra!
This was one of my favorite subreddits on Reddit, and I'm hoping to get something started here! (hopefully some r/legendsofruneterra mods will eventually come over and take the reign)
Apollo is similar! iirc the only "functional" feature locked beyond a paywall is submitting posts (which you could argue is a pretty big feature to lock away). But I think the majority of users rarely submit posts, and the "pro" tier was just a one-time $5 payment. I found Apollo very intuitive to use and very minimalistic; there was very little fluff to distract from posts and comments.
Perhaps! This should be triggered by searching "!boston@lemmy.world" from lemmy.ml, correct?
Yeah possibly! I think the second issue I mentioned is still occurring, though. Namely, lemmy.ml/c/boston@lemmy.world returns a 404 error (and also for Kbin.social).
Certain communities seem to be inaccessible from Lemmy.world and vice versa. For instance, if I try to access /c/boston in Lemmy.ml via lemmy.world/c/boston@lemmy.ml, I get a "404: couldnt_find_community" error. Similarly, trying to access /c/boston in Lemmy.world from either Kbin.social (via kbin.social/m/boston@lemmy.world) or Lemmy.ml (via lemmy.ml/c/boston@lemmy.world) both give 404 errors.
Yeah, I can imagine it being incredible for racing games. I guess most racing games all allow simultaneous kb/joystick?
Are there any unexpected benefits you found of the optical switch vs. the classic mechanical switches?
Thoughts on Wooting?
The Wooting 60HE is an analog mechanical keyboard with <1ms input response. It's packed with features like rapid trigger.
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Anyone have any thoughts / experience with the Wooting optical switch keyboards? I like the idea of having an optical WASD. When playing games on a keyboard, motion being a binary toggle is more jarring than when using a joystick.
I was worried about compatibility, but it seems like the Wooting can emulate a controller so it just requires the game to support simultaneous keyboard / joystick input.
Link to: https://mastodon.social/@christianselig/110509739563895220
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Apollo has been one of my most used apps the past couple years... it'll be sad saying goodbye.