I'm interested in a more in-depth how-to guide on running a game driven by player character Beliefs, Instincts, and Traits.
There’s been a shift in how we think about climate change: A climate psychologist explains how we’ve moved beyond hope, anger, and complacency toward something more promising.
A climate psychologist explains how we’ve moved beyond hope, anger, and complacency toward something more promising.
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My takeaways are that more news exposure is good (see the availability heuristic and mere-exposure effect) for putting climate change concern on the agenda, while information campaigns aren't very useful unless they're paired with avenues for action. Policy changes (incentives and disincentives, regulations, price changes, social norms) can help with action.